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experience of units / heroes

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experience of units / heroes Empty experience of units / heroes

Post  Ace Ventura 2010-06-17, 13:14

found (finaly) yesterday a good website were its very nice described how the exp and the game constants work! Smile


so i decide to share it with you guys, here is what you get from which unit/hero:

3.04f:

units:
footy(s) 79
archer(s) 79
knight(s) 175
archer(b) 40
knight(b) 106
sorceress(b) 57
motar(b) 57
gryphon(b) 373
(s) = units you have alrdy at start
(b) = additional units you buy at the tavern


also increased the experience you get by killing heroes:

heroes:
1 100
2 120
3 160
4 220
5 290
6 370
7 480
8 580
9 690
10 810
11 1142
12 1486
13 1842
14 2210
15 2590
16 2982
17 3386

formula:
(previous value) x 1 + (level) x 12 + 200 = exp
lvl11: 810 x 1 + 11 x 12 + 200 = 1142
lvl12: 1142 x 1 + 12 x 12 + 200 = 1486
lvl13: 1486 x 1 + 13 x 12 + 200 = 1842
(lvl1-lvl10 are fixed, the forumula is used for lvl11 and the rest lvls...)

for more information check out: http://www.thehelper.net/forums/showthread.php?t=68382


Last edited by Ace Ventura on 2012-08-19, 12:22; edited 9 times in total (Reason for editing : updated the exp-tables)
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Post  Stridar 2010-06-17, 13:32

Nice. I think increasing the exp from killing knights that you recruit would be good. because it will stop the whole tauren / knight mass, plus it's a piss take taking them down.
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Post  XioNiDaS 2010-06-17, 21:30

Thx the exp tables. Very informative.

But.... from the heroes exp fromula it would look like:
lvl 1 100
lvl 2 220
lvl 3 350
lvl 4 490
lvl 5 640
lvl 6 800
lvl 7 970
lvl 8 1150
so on....
at beginning of the table u sent the formula doesnt fit...
But this way they will worth way too much exp.

Perhaps try : (prev) + (lvl) x 5 + 40
So the table will go like:
1 100
2 150
3 205
4 265
5 330
6 400
7 475
8 555
9 640
10 730

I agree with Stridar with more exp for recruited knights.
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Post  Cain 2010-06-17, 23:47

I think knight(b) should be higher exp they're a pain in the ass to kill early on.
Besides i think that's the whole point that hero killing should gain more exp.

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Post  Ace Ventura 2010-06-18, 16:52

changed the experience you get from units and heroes, it was too much...

units:
new:
footy(s) 96
archer(s) 96
knight(s) 165
footy(b) 40
archer(b) 40
knight(b) 69
sorceress(b) 40
motar(b) 40
gryphon(b) 363

before:
footy(s) 140
archer(s) 140
knight(s) 225
footy(b) 40
archer(b) 40
knight(b) 40
sorceress(b) 40
motar(b) 40
gryphon(b) 330

(s) = units you have alrdy at start
(b) = additional units you buy at the tavern



heroes:
new:
1 100
2 120
3 150
4 190
5 250
6 320
7 400
8 490
9 590
10 700
11 835
12 975
13 1120
14 1270
15 1425
16 1585
17 1750

before:
lvl exp
1 100
2 120
3 135
4 160
5 190
6 220
7 260
8 300
9 490
10 690
11 900
12 1120
13 1350

ps: updated the first post of this thread.
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Post  Ace Ventura 2010-06-19, 13:27

units still gave a little bit too much xp...

new:
footy(s) 67
archer(s) 67
knight(s) 160
archer(b) 30
knight(b) 93
sorceress(b) 46
motar(b) 46
gryphon(b) 354

before:
footy(s) 96
archer(s) 96
knight(s) 165
archer(b) 30
knight(b) 69
sorceress(b) 30
motar(b) 30
gryphon(b) 363

in vers 2.77e:
footy(s) 63
archer(s) 63
knight(s) 153
archer(b) 63
knight(b) 153
sorceress(b) 43
motar(b) 118
gryphon(b) 43
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Post  Ace Ventura 2010-06-20, 13:37

units give slighty more exp (+6)

new:
footy(s) 73
archer(s) 73
knight(s) 166
archer(b) 36
knight(b) 99
sorceress(b) 52
motar(b) 52
gryphon(b) 360

before:
footy(s) 67
archer(s) 67
knight(s) 160
archer(b) 30
knight(b) 93
sorceress(b) 46
motar(b) 46
gryphon(b) 354
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Post  Ace Ventura 2012-08-19, 11:08

updated list (3.04f):
units:
footy(s) 79
archer(s) 79
knight(s) 175
archer(b) 40
knight(b) 106
sorceress(b) 57
motar(b) 57
gryphon(b) 373

im not sure if this works also for the "creeps" in hna:
Getting experience from killing Creeps

Hero XP Gained - Creep reduction table: 80, 70, 60, 50, 0

If the unit you killed was a Creep, you won't get the full experience from it.
Seems normal, what kind of experience do you expect a level 42 Hero to get from killing a Gnoll by looking at it?

Creep experience depends on the level of the Creep.
And uses the "normal" table and values from above.
After that, the reduction table is applied.
And means:

A level 1 Creep gives 25 experience (as per above).
From those 25, a level 1 Hero will get 80%.
If your Hero is level 2, he'll get 70% of 25.
If your Hero is level 3, he'll get 60% of 25.
If...
this is not the data of hna. in hna its 180, 170, 160, 150 ....

im not sure if this only works on proper creeps like neutral enemies you`ll normaly find in a ladder game..

-------------------------------------------------------------------

updated (3.04f):
heroes:
1 100
2 120
3 160
4 220
5 290
6 370
7 480
8 580
9 690
10 810
11 1142
12 1486
13 1842
14 2210
15 2590
16 2982
17 3386

(previous value) x 1 + (level) x 12 + 200 = exp
lvl11: 810 x 1 + 11 x 12 + 200 = 1142
lvl12: 1142 x 1 + 12 x 12 + 200 = 1486
lvl13: 1486 x 1 + 13 x 12 + 200 = 1842
(lvl1-lvl10 are fixed, the forumula is used for lvl11 and the rest lvls...)


how it was once:
heroes:
1 100
2 120
3 150
4 190
5 250
6 320
7 400
8 490
9 590
10 700
11 835
12 975
13 1120
14 1270
15 1425
16 1585
17 1750

formula:
(previous value) x 1 + (level) x 5 + 80 = exp
example with...
lvl11: 700 x 1 + 11 x 5 + 80 = 835
lvl12: 900 x 1 + 12 x 5 + 80 = 975
(lvl1-lvl10 are fixed, the forumula is used for lvl11 and the rest lvls...)
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