Archmage
+14
Orc.Slayer
Mathees
blufonci
Irenicus
SawieR
PureOwn4ge
Tenoziw
Xoralundra
motion_man
Valah_LeNoob
CoolRasta
Bushfire
J.P.P.P.P.P
Ace Ventura
18 posters
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Rate the Archmage
Re: Archmage
Water elementals need increased movement speed and/or hitpoints. They should also have magic and damage resistance on level 10 and a small chance of bash on levels 8-10. Blizzard should do frost damage to slow enemies. Archmage should be immune to magic while teleporting on level 4 - 6 mass teleport.
J.P.P.P.P.P- Forum King
- Age : 32
Location : New Zealand
Posts : 618
Re: Archmage
y, waterelementals are compared to lavaspawns very weak in hp (maybe in dmg too) and very slow and they also should become a bit smaller.J.P.P.P.P.P wrote:Water elementals need increased movement speed and/or hitpoints. They should also have magic and damage resistance on level 10 and a small chance of bash on levels 8-10. Blizzard should do frost damage to slow enemies. Archmage should be immune to magic while teleporting on level 4 - 6 mass teleport.
blizzard is a joke too compared to pitlords rain of fire, blizzard must be stronger: more dmg or more waves, im not sure about the slow enemies with blizzard, if its not that much (10-20%) it could be ok.
ultimate: atm its a joke...he should be magic-immune like u alrdy said JPP when he uses it, but only makes sence if its on lvl6, cus if its alrdy on lvl4 noone would skill it to lvl5/6
Re: Archmage
scooby wrote:y, waterelementals are compared to lavaspawns very weak in hp (maybe in dmg too) and very slow and they also should become a bit smaller.J.P.P.P.P.P wrote:Water elementals need increased movement speed and/or hitpoints. They should also have magic and damage resistance on level 10 and a small chance of bash on levels 8-10. Blizzard should do frost damage to slow enemies. Archmage should be immune to magic while teleporting on level 4 - 6 mass teleport.
blizzard is a joke too compared to pitlords rain of fire, blizzard must be stronger: more dmg or more waves, im not sure about the slow enemies with blizzard, if its not that much (10-20%) it could be ok.
ultimate: atm its a joke...he should be magic-immune like u alrdy said JPP when he uses it, but only makes sence if its on lvl6, cus if its alrdy on lvl4 noone would skill it to lvl5/6
magic immune tp to op.
stun chacne for elementals too , cuz u can have 6 eles at same time.
and blizzard is way better than rain of fire
Re: Archmage
How is it op, anyone can do magic immune tp with anti magic pot and tp. It IS his ultimate after all.
I was thinking just a small slow like a weak nova for blizzard, increasing damage or waves would just make it same as pitlord fire almost and so adding frost will make it just a bit different, It is a blizzard after all.
For elementals i think keeping damage low but adding small bash chance would just make them a more active and useful spell so that even in long game they can be useful. Bash chance would only be very low 5-8% for max of 2 seconds, so wouldn't happen very often or be too powerful.
I was thinking just a small slow like a weak nova for blizzard, increasing damage or waves would just make it same as pitlord fire almost and so adding frost will make it just a bit different, It is a blizzard after all.
For elementals i think keeping damage low but adding small bash chance would just make them a more active and useful spell so that even in long game they can be useful. Bash chance would only be very low 5-8% for max of 2 seconds, so wouldn't happen very often or be too powerful.
J.P.P.P.P.P- Forum King
- Age : 32
Location : New Zealand
Posts : 618
Re: Archmage
y tp need immune
for elementals
rly weak and low damage, and they are rly slow
maybe they can increase hp and armor uring the game like creep does
cuz like all invoc they become quikly useless and become quikly feed
blizzard and frost is ok to (ice and damage during time), in order to balance with pl rain
for stun dunno what to say, but maybe giv some passiv skill like bear of bm has (hard skin, stun?, splash or frost at high lvl will be more sense with WATER elemnetals)
cuz am himself is weak too ice can save him in slow ennemies, short slow but just to escape, maybe im wrong
for elementals
rly weak and low damage, and they are rly slow
maybe they can increase hp and armor uring the game like creep does
cuz like all invoc they become quikly useless and become quikly feed
blizzard and frost is ok to (ice and damage during time), in order to balance with pl rain
for stun dunno what to say, but maybe giv some passiv skill like bear of bm has (hard skin, stun?, splash or frost at high lvl will be more sense with WATER elemnetals)
cuz am himself is weak too ice can save him in slow ennemies, short slow but just to escape, maybe im wrong
CoolRasta- Forum Power User
- Location : France
Posts : 515
Re: Archmage
hmm, i think maybe we make am imba? i mean cd at tp lvl6 quite short, so after he is ranged which means he can hide behind a mass of units, he can tp away from danger. Then give elementals bash???give blizzard frost effect, hehe we're making a monster here, a nightmare vs melee ops. From horde only cl stun is long enough to reach him, if tauren tries to gets close ...elements bash +blizzard frost effect or orb effect frost/slow/lighting, then u just run a bit back, leaving the elements behind and do it again and again. bm+sw can get closer, but no stun, so tp away and laugh in their face...........definitelly imba
Valah_LeNoob- Pitlord
- Posts : 46
Re: Archmage
that occurred my mind not long ago, that all summons should receive armor / attack upgrades as regular units, not just his elementalsCoolRasta wrote:maybe they can increase hp and armor uring the game like creep does
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Archmage
blizzard:
increased a bit range (by 20) and area (by 10)
range:
lvl1 570
lvl2 590
...
lvl10 750
area:
lvl1 220
lvl2 230
....
lvl10 400
the blizzard has alos 1more wave.
elementals:
increased their movement-speed
now 300 (before 220), now same speed like heroes without boots and same like lava spawns
increased a bit range (by 20) and area (by 10)
range:
lvl1 570
lvl2 590
...
lvl10 750
area:
lvl1 220
lvl2 230
....
lvl10 400
the blizzard has alos 1more wave.
elementals:
increased their movement-speed
now 300 (before 220), now same speed like heroes without boots and same like lava spawns
Re: Archmage
Archmage ultimate should make him immune while teleporting, otherwise it's no better than tele stick.
I'd like to see something in place of brilliance aura - it doesn't really do anything. Maybe like a statis trap attack to stop him being chased down so easily? Causes the target to become invincible but unable to act.
I'd like to see something in place of brilliance aura - it doesn't really do anything. Maybe like a statis trap attack to stop him being chased down so easily? Causes the target to become invincible but unable to act.
Xoralundra- Bloodmage
- Posts : 93
Re: Archmage
im not for change comletely spell
some hero dont have usefull spell so its np if aura is useless
just one thing : rain is nice, but during this, the archimage is completely inactif and finally kill mb less creep and become more targetable.
compared to flameshok of bm, who can send spell and attak 0.5se later..thats rly not fair
some hero dont have usefull spell so its np if aura is useless
just one thing : rain is nice, but during this, the archimage is completely inactif and finally kill mb less creep and become more targetable.
compared to flameshok of bm, who can send spell and attak 0.5se later..thats rly not fair
CoolRasta- Forum Power User
- Location : France
Posts : 515
Re: Archmage
Yeah flamestrike is easily the best farming spell in the game - fire and forget, front loaded burst, long duration.
Maybe you could reduce the damage scaling on wave spells a bit, and just make them all last until cancelled? That way levelling them still increases the chance to get a kill - and therefore make gold with them - and reduces the time frame for you to be interrupted, but makes the beginning levels less useless.
Maybe you could reduce the damage scaling on wave spells a bit, and just make them all last until cancelled? That way levelling them still increases the chance to get a kill - and therefore make gold with them - and reduces the time frame for you to be interrupted, but makes the beginning levels less useless.
Xoralundra- Bloodmage
- Posts : 93
Re: Archmage
The aura really is terrible imo needs to give a bigger mana boost or heal also on high levels.
J.P.P.P.P.P- Forum King
- Age : 32
Location : New Zealand
Posts : 618
Re: Archmage
J.P.P.P.P.P wrote:The aura really is terrible imo needs to give a bigger mana boost or heal also on high levels.
Or we could do so ALL i game (only allies then ofc) get the aura, not only heroes near him, also we maybe could improve it.
Tenoziw- Kung Fu Panda
- Age : 33
Location : Sweden (Luleå in Norrbotten)
Posts : 218
Re: Archmage
Just one point
Staff of teleport =125g
LvL 1 of ulti = ulti ^^, but longer than staff i think, and can be silence -_- => not fair...
What about the idea of antimagi with teleport? (need triggers?)
Staff of teleport =125g
LvL 1 of ulti = ulti ^^, but longer than staff i think, and can be silence -_- => not fair...
What about the idea of antimagi with teleport? (need triggers?)
CoolRasta- Forum Power User
- Location : France
Posts : 515
Re: Archmage
atm its not rly a ulti <.<
make it with am or faster..
make it with am or faster..
PureOwn4ge- Forum Extreme User
- Location : Germany
Posts : 558
Re: Archmage
Am needs something more... but not anti magic, this would be very imba, hes already a pretty strong hero if played well. I personally think he should simply get a large hp regeneration boost when using his ulti.
J.P.P.P.P.P- Forum King
- Age : 32
Location : New Zealand
Posts : 618
Re: Archmage
- The blizzard of the am should be changed to only 1 wave with same damage like tcs or kubriks wave because the blizzard atm with many waves makes it possible to steal creepkills or deny creeps by the enemy, also its not good for damaging enemy heroes...
i think this was suggested for the pl and i think its a good idea.. - The aura should restore the mana at very high rate but low range around the am at lvl 10, with the seawitch it would be nice combo or change the aura so it will restore mana for friendly units and decrease enemy units mana.
- His Ulti should be changed so that at lvl 6 the am gets an additional ability like this of the Staff of Preservation => teleports a chosen friendly Hero to the castle(or fountain?)
Last edited by Irenicus on 2010-03-30, 08:06; edited 1 time in total
Irenicus- Footman
- Posts : 7
Re: Archmage
Am is more than balanced, don't make him so shit
Mathees- Dark Ranger
- Location : Germany
Posts : 316
Re: Archmage
it would make him just to another wave heroIrenicus wrote:The blizzard of the am should be changed to only 1 wave with same damage like tcs or kubriks wave because the blizzard atm with many waves makes it possible to steal creepkills or deny creeps by the enemy, also its not good for damaging enemy heroes...
i think this was suggested for the pl and i think its a good idea..
blizzard deals way more dmg, and you dont deal that much dmg to heroes beacuse it is splitted to every unit in the AoE
ever casted Blizzard on a single hero?
aura is really useless as a lvl 10 skill or in lategameIrenicus wrote:
The aura should restore the mana at very high rate but low range around the am at lvl 10, with the seawitch it would be nice combo or change the aura so it will restore mana for friendly units and decrease enemy units mana.
decreasing enemies mana would be sick, a different/additional effect would be nice or make the range uber on high lvls (talking about whole map [ok bit insane ^^] or percentage of mana reg, not certain amount)
I think the spells should get better every level, not only good at lvl 6Irenicus wrote:
His Ulti should be changed so that at lvl 6 the am gets an additional ability like this of the Staff of Preservation => teleports a chosen friendly Hero to the castle(or fountain?)
and it would be one of the best abilities ingame
there still should be a decrease of the cast time
antimagic or heal while you are casting would be nice too
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Archmage
at least we agree to change his spell^^
Rain : mb too long, cuz when u do it, u dont fight contrary to waver , who just launch spell and continue to attak
aura: idk how to improve it, but it sucks ftm
teleport: why not heal, but its imba too, archmage has just to teleport to be heal ever time.....
Rain : mb too long, cuz when u do it, u dont fight contrary to waver , who just launch spell and continue to attak
aura: idk how to improve it, but it sucks ftm
teleport: why not heal, but its imba too, archmage has just to teleport to be heal ever time.....
CoolRasta- Forum Power User
- Location : France
Posts : 515
Re: Archmage
the reason why that aura sux is because spells are too cheap (in general).
having mana pool of 1k and spell cost 250 mana with 30 sec cd makes this aura useless (and im not talkin about int heros here)
in normal game, this aura pwns
having mana pool of 1k and spell cost 250 mana with 30 sec cd makes this aura useless (and im not talkin about int heros here)
in normal game, this aura pwns
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
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