Skeleton Warden

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Post  Ace Ventura on 2009-09-02, 13:25

Rate the Skeleton Warden


Last edited by Ace Ventura on 2010-03-09, 18:01; edited 2 times in total
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Post  Tenoziw on 2009-10-20, 08:57

I like her, though I like the human warden better.

The first skill is nice, similar to Human wardens fan of knives, but it slows also, dunno about dmg if its the same.
And blink is nice to flee or enter combat. And that "cripple thing" or whatever its called is nice too.

Im not really a fan of the ulti though, since imo its not good at heroes and its often just block myself / allied heroes.
But I guess it can be good for creeping / versus the revenant. But then I rather use my own attack and the frost skill for creeping :]

Vote ++
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Post  motion_man on 2009-10-20, 21:53

it doesnt slow (even tho its called "freezing breath")
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Post  J.P.P.P.P.P on 2009-10-21, 08:44

motion_man wrote:it doesnt slow (even tho its called "freezing breath")

Doesn't slow, but causes damage over time.

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Post  Tenoziw on 2009-10-21, 20:32

motion_man wrote:it doesnt slow (even tho its called "freezing breath")

Hmm then my memory is really bad, I remember it as it was slowing, just played her a few times though ^^
I maybe confused it with the human warden, cause it slows, right?


J.P.P.P.P.P wrote:
motion_man wrote:it doesnt slow (even tho its called "freezing breath")

Doesn't slow, but causes damage over time.

Yeah =)


But human wardens poison dart slows right?? :O
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Post  J.P.P.P.P.P on 2009-10-22, 11:45

Tenoziw wrote:

Yeah =)


But human wardens poison dart slows right?? :O

Thats right.

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Post  Orc.Slayer on 2010-01-24, 22:03

Since you decreased Blademaster's movementspeed, I would suggest that you maybe could make the blink a bit weaker.
The cooldowns are ok, but maybe the range is a bit too high, since you can blink ver the whole map with 4-5 blinks

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Post  Ace Ventura on 2010-01-25, 17:37

Orc.Slayer wrote:Since you decreased Blademaster's movementspeed, I would suggest that you maybe could make the blink a bit weaker.
The cooldowns are ok, but maybe the range is a bit too high, since you can blink ver the whole map with 4-5 blinks
yes

atm its: lvl1 1000range, lvl2 1100 .... lvl10 1900range (+100/lvl)

what about:
a) lvl1 950range, lvl2 1000 .... lvl10 1400range (+50/lvl)
b) lvl1 950range, lvl2 1025 .... lvl10 1625range (+75)

or any other suggestions?
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Post  Bushfire on 2010-01-25, 18:14

Ace Ventura wrote:
Orc.Slayer wrote:Since you decreased Blademaster's movementspeed, I would suggest that you maybe could make the blink a bit weaker.
The cooldowns are ok, but maybe the range is a bit too high, since you can blink ver the whole map with 4-5 blinks
yes

atm its: lvl1 1000range, lvl2 1100 .... lvl10 1900range (+100/lvl)

what about:
a) lvl1 950range, lvl2 1000 .... lvl10 1400range (+50/lvl)
b) lvl1 950range, lvl2 1025 .... lvl10 1625range (+75)

or any other suggestions?

a) sounds alrite
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Post  Orc.Slayer on 2010-01-25, 21:50

ya, I think a) is fine

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Post  Cain on 2010-01-25, 22:21

a looks a bit much try b first perhaps?
or if not maybe something in between those.

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Post  Orc.Slayer on 2010-01-26, 13:32

a bit much? trust me, cd is so low on high levels, it wont matter

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Post  Cain on 2010-01-26, 13:36

Is it even possible to blink into middle of the map and over to the other side with that short?

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Post  vion on 2010-02-09, 19:40

very good hero..no changes needed

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Post  Xoralundra on 2010-02-17, 16:09

Only problem is the fact that you can get blink on such a low cooldown, meaning no one will ever escape from you, or be able to catch you without chain-stunning your entire HP bar away.
Maybe not lower the cooldown per level, and keep it at something reasonable, but lower mana cost and increase range per level? That way you can send a stunner up-field to catch her when she blinks, so it requires skill and co-ordination to kill her, but it's not impossible.

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Post  motion_man on 2010-02-27, 14:13

staff of silence > blink
as for curse thing, i think it lasts pretty long, and it gives a huge handicap to enemies team (when cursed right, its like having your whole team with 60% evasion for a pretty long time, u cant kill what u cant hit)
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Post  PureOwn4ge on 2010-06-13, 10:24

if u want to escape(if u see the prob early enough): staff of silence -> run....or just port^^
or kill the sw with ur teammates...one stun, silence after it, dead

since blink is decreased(range) its ok and all in all a balanced hero(u cant change the mapcontrol by bm and warden so dont argu with that pls^^)
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Post  Lidltuete on 2010-06-13, 12:31

if u want to escape and you havent seen the prob early enough, just use a AM pot.

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Post  XioNiDaS on 2011-02-17, 21:23

I think sw's frost breath is way too powerful. (Especially with its afterfrost.)
Every game sw has most creepkill because of this spell.
And one more thing. Sw doesnt have to go inside the battle to creep (not like alli warden) so sw can easily survive the early game with enough creepkills.
After he gets more and more imba with most creeps....
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Post  Guest on 2011-02-17, 22:37

Mb remove a bit dmg? But let afterfrost be as it is.

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Post  Cain on 2011-02-18, 00:40

The normal damage on fan of knives is higher than the normal damage of breath i think due to the dot after.

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Post  PwNd_Zalvinz on 2011-02-18, 11:09

pluss alli warden have n1 shadow slow shit:) let it be as it is:)
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Post  motion_man on 2011-02-18, 16:49

Cain wrote:The normal damage on fan of knives is higher than the normal damage of breath i think due to the dot after.
thats why both wardens are imba. agi hero with most mobility and high dmg aoe.
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Post  PwNd_Zalvinz on 2011-02-18, 20:56

well, it would not be fun if warden was a sucky hero. imo it's no reason 2 change anything:) better 2 make other heroes like sucky boring bl better^^
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Post  Steel.DX on 2011-02-19, 15:30

still i vote for weakening aoe spells of both wardens.

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