Pandaren Wardancer
+12
w.10
motion_man
Mathees
Nillorian
CaK_Funreal
Cain
PureOwn4ge
Bes
Orc.Slayer
Kinggollum
Bushfire
Ace Ventura
16 posters
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Rate the Pandaren Wardancer
Re: Pandaren Wardancer
imo thats the main problem....that he runs with 3-4k hp to barracks/towers uses mirrors and when you found out whos the real one the barrack/towers are almost/alrdy gone....the only way to fix it would be giving the bararcks the life drain/mana syphon ability which would be like the lvl1 hero spells or even worser, so it would have a chance to destroy one or more mirrors (would be only for heroes), but im not sure if the bararcks realy would use it and im not sure about the range of this, should it has the range to "protect" all towers at the bararcks or only the realy close onesOrc.Slayer wrote:CaK_Funreal wrote:Signed.Kinggollum wrote:LoL evry hero is dangerous against noobs
I prefer +20 to attributes than mirrors which don't deal any dmg. I know that it's easy to trap with mirrors but I prefer more agi, as I said.
play vs a lvl >25 bm, maxed crits, lvl 10 stats, maybe lvl 1-4 ww and rest to mirrors
he can easily lame away your towers or use his mirrors as an imba block/surround
even no damage makes them still to the best summons ingame
about weaken the mirrors in general: its very difficult because if they are even more weaker then now they would maybe become senseless and the bm sometimes even impossible to play with - not only pros play HnA...and noobs playing with bm alrdy struggle, mostly die non-stop and leave after a short while because they dont know that you have to play realy damn carefully at the beginning of the game (they arent mostly able to get him to lvl25, and if they do they are weak)
if the mirrors should be reduced then i would suggest to try it first with decreasing it by 5%
they should be still worth skilling it (imo all spells should be worth skilling them to lvl10 .... but you know its realy difficult - who needs for example a lvl10 brilliance aura ) and if the bm manages it to creep a lot and lvl up then he should be rewarded to be one of the best heroes in the game
its alrdy decreased since version....ummh idk maybe 2.76o ? seems like i forgot to mention that in the changelogCaK_Funreal wrote:If think still too much op, I gonna stats when I reach lv 15 on bm and I play with 4 claws so u know what dmg it could be with sword. With any stun it's quite simple to kill enemy. And a said A BIT. Dunno, mb 10 dmg less so on lv 4 ww instead of 120 it will be 110 dmg.
atm its lvl1 40dmg, lvl2 55dmg, lvl3 70dmg, lvl4 85dmg....lvl10 175dmg
Re: Pandaren Wardancer
maybe the barracks should have a mana siphon, draining 1 mana per second (idc if it's more) in a higher range, like 800
it should only target heroes
so the advantages are:
- it's not really harmful if you are drained, your regen is mostly higher than this small drain
- it will never stop anyone from teleporting away
- the mirrorimages will disappear when targeted by it and whenever it drains mana from the real blademaster, you can see that it's him
it should only target heroes
so the advantages are:
- it's not really harmful if you are drained, your regen is mostly higher than this small drain
- it will never stop anyone from teleporting away
- the mirrorimages will disappear when targeted by it and whenever it drains mana from the real blademaster, you can see that it's him
Last edited by Orc.Slayer on 2010-03-17, 15:32; edited 1 time in total
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Pandaren Wardancer
obviously spells are too cheap in general... if u check normal game, brilliance aura ownsAce Ventura wrote:who needs for example a lvl10 brilliance aura
edit: about images, give barracks dispel ability instead of mana / life drain?
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Pandaren Wardancer
motion_man wrote:about images, give barracks dispel ability instead of mana / life drain?
dispell would remove all other spawns like wolfies, treants etc. and would even dispell your antimagic, wouldn't it?
correct me if Im wrong
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Pandaren Wardancer
Orc.Slayer wrote:dispell would remove all other spawns like wolfies, treants etc. and would even dispell your antimagic, wouldn't it?
correct me if Im wrong
it wouldnt remove them, it would hurt them a bit, just like images, u see one with highest hp and u kno whos the real one, as for dispel, i think id trade my shield to save a rack, dunno about u
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Pandaren Wardancer
ye but the towers would still focus the wrong blademasters, and it wouldnt be that easy to detect him, especially if he already lost some hp
sure you can, but only higher skilled players will be able to see it
so the dispell should have to deal higher damage, which would again make the spawns useless
just my thoughts
sure you can, but only higher skilled players will be able to see it
so the dispell should have to deal higher damage, which would again make the spawns useless
just my thoughts
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Pandaren Wardancer
so that means that dispel shouldnt have big range (cos i dont think any summon can bring down the rack anyway)
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Pandaren Wardancer
well, treants help to tank and for example lava minions deal quite good dmg tbh
I think ace should decide it
I think ace should decide it
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Pandaren Wardancer
i would like to try it first with the life drain because the dispell mana would also dispell roots, so if you root an enemy in front of his/her barrack it would be maybe dispelled...
Re: Pandaren Wardancer
His caracter is better, then akama, because i can klick on him, and i can t always klick on akama.
But i think, it s not okay, to the windwalk not dispell the magic
But i think, it s not okay, to the windwalk not dispell the magic
w.10- Archangel
- Age : 27
Location : Hungary
Posts : 64
Re: Pandaren Wardancer
w.10 wrote:His caracter is better, then akama, because i can klick on him, and i can t always klick on akama.
But i think, it s not okay, to the windwalk not dispell the magic
use mirror images....
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Pandaren Wardancer
It's not a big deal to have statslike that with bm, I quite often have games when ppl have much more and no one is surprised.LeeeroyJenkins wrote:Oh yeah I love this Hero, Just made a 16-0 game with it ^^
Guest- Guest
Re: Pandaren Wardancer
Funik wrote:It's not a big deal to have statslike that with bm, I quite often have games when ppl have much more and no one is surprised.LeeeroyJenkins wrote:Oh yeah I love this Hero, Just made a 16-0 game with it ^^
I know.. But It's about Rating the hero, Not Showing if im good/bad...
Guest- Guest
Re: Pandaren Wardancer
LeeeroyJenkins wrote:Oh yeah I love this Hero, Just made a 16-0 game with it ^^
Sell 1 claw and take 1 glove
dark_sephiroth- Dope
- Age : 32
Posts : 126
Re: Pandaren Wardancer
lets see:Sell 1 claw and take 1 glove :Cool:
bm base dam: 2-12, average 7
agi 166
single claw bonus: basedam +12
single glove bonus: cooldown modifyer + 0.15
basic cooldown: 1.77 (if ace changed this value it doesnt do a thing for this topic)
=> dps @ 3 claws, 0 gloves:
(7+ 166+3*12)*(1+2*1.66+0*0.15)/1.77=510.1
=> dps @ 2 claws, 1 glove:
(7+ 166+2*12)*(1+2*1.66+1*0.15)/1.77=497.5
=> gives you a 2,5% higher dps @ 3 claws
ok sephi now is picky and wants me to take the difference in gold (900-350=550) into account by buying agitomes for it:
5agi*(550/950)=2,9 agi
=> actual dps @ 2 claws, 1 glove, +2.9 agi:
(7+ 166+2,9+2*12)*(1+2*(1.66+0,029)+1*0.15)/1.77=511.4
sephi owned me by 0,25% omg
now, what happens if i take 3 gloves instead of claws?
(7+ 166+3*2,9+0*12)*(1+2*(1.66+3*0,029)+3*0.15)/1.77=507.5
worse than 3 claws
Steel.DX- Dope
- Posts : 369
Re: Pandaren Wardancer
Steel.DX wrote:lets see:Sell 1 claw and take 1 glove :Cool:
bm base dam: 2-12, average 7
agi 166
single claw bonus: basedam +12
single glove bonus: cooldown modifyer + 0.15
basic cooldown: 1.77 (if ace changed this value it doesnt do a thing for this topic)
=> dps @ 3 claws, 0 gloves:
(7+ 166+3*12)*(1+2*1.66+0*0.15)/1.77=510.1
=> dps @ 2 claws, 1 glove:
(7+ 166+2*12)*(1+2*1.66+1*0.15)/1.77=497.5
=> gives you a 2,5% higher dps @ 3 claws
ok sephi now is picky and wants me to take the difference in gold (900-350=550) into account by buying agitomes for it:
5agi*(550/950)=2,9 agi
=> actual dps @ 2 claws, 1 glove, +2.9 agi:
(7+ 166+2,9+2*12)*(1+2*(1.66+0,029)+1*0.15)/1.77=511.4
sephi owned me by 0,25% omg
now, what happens if i take 3 gloves instead of claws?
(7+ 166+3*2,9+0*12)*(1+2*(1.66+3*0,029)+3*0.15)/1.77=507.5
worse than 3 claws
No it is not worse, because of the crits. More hits means more crits means more damage at all. And you forgot the bonus agi, because you have more gold by buying 3 gloves instead of 3 claws, nub!
curious_SpiriT- Nursery
- Age : 28
Location : The Pink World of Sheeps
Posts : 401
Re: Pandaren Wardancer
correctNo it is not worse, because of the crits.
if somebody posts the crit values, ill calculate it correctly.
wrong, read the post to its endAnd you forgot the bonus agi, because you have more gold by buying 3 gloves instead of 3 claws, nub!
Steel.DX- Dope
- Posts : 369
Re: Pandaren Wardancer
Steel.DX wrote:lets see:Sell 1 claw and take 1 glove :Cool:
bm base dam: 2-12, average 7
agi 166
single claw bonus: basedam +12
single glove bonus: cooldown modifyer + 0.15
basic cooldown: 1.77 (if ace changed this value it doesnt do a thing for this topic)
=> dps @ 3 claws, 0 gloves:
(7+ 166+3*12)*(1+2*1.66+0*0.15)/1.77=510.1
=> dps @ 2 claws, 1 glove:
(7+ 166+2*12)*(1+2*1.66+1*0.15)/1.77=497.5
=> gives you a 2,5% higher dps @ 3 claws
ok sephi now is picky and wants me to take the difference in gold (900-350=550) into account by buying agitomes for it:
5agi*(550/950)=2,9 agi
=> actual dps @ 2 claws, 1 glove, +2.9 agi:
(7+ 166+2,9+2*12)*(1+2*(1.66+0,029)+1*0.15)/1.77=511.4
sephi owned me by 0,25% omg
now, what happens if i take 3 gloves instead of claws?
(7+ 166+3*2,9+0*12)*(1+2*(1.66+3*0,029)+3*0.15)/1.77=507.5
worse than 3 claws
^^ isnt a claw 15 dmg ?
and what do you mean by dps ?
if we have the same definition in mind
The DPS of a single spell can be calculated as either (Damage / Cast Time) or (Damage / Cast Interval). The former, also referred to as "damage per cast time" (DPCT) is the amount of damage dealt over time spent casting the spell. The latter is used to express the spell's damage contribution over the total combat time, a figure used to express its damage contribution relative to other spells. For most calculations, an instant spells' cast time is treated as the GCD, 1.5 seconds / (1 + Spell Haste).
[HIx((dmin+dmax)/2+P+CP)x(1+BxSC)x(1+HA)]/T
where HI is the spell hit percent, D is the base damage, P is spell power, CP is the spell power coefficient, B is the critical damage bonus, SC is the critical strike percent, HA is the spell haste percent, and T is the base casting time. so ofc here we admit here that there is no spell power since criti is only base on physical dmg and not any of magic, and since there is no power there is no coefficient. Critis is also and instant spell in another word a GDC
so the real operation is [HIx((dmin+dmax)/2x(1+BxSC)x(1.5/(1+HA))]/T
dont know what kind of math you did but clearly if you take a look at the picture thge dps are like 300 something which is far away from 500 something dmg I might be wrong but plz if i am explainwhat you meant im curious
borogal- Dope
- Posts : 95
Re: Pandaren Wardancer
borogal wrote:Steel.DX wrote:lets see:Sell 1 claw and take 1 glove :Cool:
bm base dam: 2-12, average 7
agi 166
single claw bonus: basedam +12
single glove bonus: cooldown modifyer + 0.15
basic cooldown: 1.77 (if ace changed this value it doesnt do a thing for this topic)
=> dps @ 3 claws, 0 gloves:
(7+ 166+3*12)*(1+2*1.66+0*0.15)/1.77=510.1
=> dps @ 2 claws, 1 glove:
(7+ 166+2*12)*(1+2*1.66+1*0.15)/1.77=497.5
=> gives you a 2,5% higher dps @ 3 claws
ok sephi now is picky and wants me to take the difference in gold (900-350=550) into account by buying agitomes for it:
5agi*(550/950)=2,9 agi
=> actual dps @ 2 claws, 1 glove, +2.9 agi:
(7+ 166+2,9+2*12)*(1+2*(1.66+0,029)+1*0.15)/1.77=511.4
sephi owned me by 0,25% omg
now, what happens if i take 3 gloves instead of claws?
(7+ 166+3*2,9+0*12)*(1+2*(1.66+3*0,029)+3*0.15)/1.77=507.5
worse than 3 claws
^^ isnt a claw 15 dmg ?
and what do you mean by dps ?
if we have the same definition in mind
The DPS of a single spell can be calculated as either (Damage / Cast Time) or (Damage / Cast Interval). The former, also referred to as "damage per cast time" (DPCT) is the amount of damage dealt over time spent casting the spell. The latter is used to express the spell's damage contribution over the total combat time, a figure used to express its damage contribution relative to other spells. For most calculations, an instant spells' cast time is treated as the GCD, 1.5 seconds / (1 + Spell Haste). Some spells have a reduced GCD as affected by talents.
where HI is the spell hit percent, D is the base damage, P is spell power, CP is the spell power coefficient, B is the critical damage bonus, SC is the critical strike percent, HA is the spell haste percent, and T is the base casting time.
dont know what kind of math you did but clearly if you take a look at the picture thge dps are like 300 something whichis far away from 500 something dmg
lol guys
Mathees- Dark Ranger
- Location : Germany
Posts : 316
Re: Pandaren Wardancer
borogal wrote:hehe nerd talk hahhahaha you like it ?
btw play ?
later^^
Mathees- Dark Ranger
- Location : Germany
Posts : 316
Re: Pandaren Wardancer
i dont have time right now but ull get a nice anwer, thx for that comment boro
Steel.DX- Dope
- Posts : 369
Re: Pandaren Wardancer
eh, eventually yes, need to fix it next time^^ isnt a claw 15 dmg ? :Smile:
i mean the damage per second dealt by the bm just smashing on a target. its damage devided by attack-cooldown time. no magic or spells at all here.and what do you mean by dps ?
here u go:dont know what kind of math you did but clearly if you take a look at the picture thge dps are like 300 something which is far away from 500 something dmg Smile I might be wrong but plz if i am explainwhat you meant Smile im curious Very Happy
the physical dps is damage/cooldown = D/C
the damage D per hit consists of D=basedamage+agi+itembonus_damage+aurabonus, basedamage for the blademaster (or wardancer) is (2+12)/2=7, auradamage is not taken into account so its zero. the claws enter in itembonus_damage
the cooldown C consists of C=basecooldown/(1+(2*(agi)+itembonus_attackspeed)/100) (i wish this forum supported latex^^) where gloves enter in itembonus_attackspeed
i dont know where in the formulas crits come it, since my source
http://classic.battle.net/war3/orc/units/blademaster.shtml
http://warcraft.ingame.de/forum/showthread.php?t=180439
http://warcraft.ingame.de/forum/showthread.php?t=205172
do not tell. I would expect its a globlal factor on top of all of this. but as long as i dont know, i wont calculate it^^ we could find out next game with bm (crits are displayed)
btw how do you get a value of 300? what formula u use? if you type in the values i wrote, u should find 500...
do these lines help in any way boro?^^
you want matlabcode?^^
Steel.DX- Dope
- Posts : 369
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