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Keeper of the Groove

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Post  Ace Ventura 2009-09-02, 13:06

Rate the Keeper of the Groove


Last edited by Ace Ventura on 2010-03-09, 12:03; edited 1 time in total
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Post  Mahlay 2009-09-17, 12:03

Yeah, i really like the Keeper. His calm voice will make you the perfect match for team-coordinator.

KotG is not only an imba pusher (summons + aura), he is also the perfect support for hero killers. even in early game the "entangle+tree-surround-manoeuvre" is likely to get a kill for your team.
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Post  J.P.P.P.P.P 2009-09-17, 12:57

Mahlay wrote:Yeah, i really like the Keeper. His calm voice will make you the perfect match for team-coordinator.

KotG is not only an imba pusher (summons + aura), he is also the perfect support for hero killers. even in early game the "entangle+tree-surround-manoeuvre" is likely to get a kill for your team.

Keeper is a fantastic hero at start and mid game. His roots and trees can kill even the hardest tanking hero on their own, but at the end of the game when people can just dispell roots with antimagic pot and kill trees the keeper is not so good. I give him 0 for balance since he is very strong but if its a long game he becomes much weaker than most other heroes because his spells become useless. However there is 1 good thing in long game which is aura, it means he is almost unkillable by a blademaster or skeleton warden.

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Post  Bushfire 2009-09-17, 13:02

J.P.P.P.P.P wrote:
Mahlay wrote:Yeah, i really like the Keeper. His calm voice will make you the perfect match for team-coordinator.

KotG is not only an imba pusher (summons + aura), he is also the perfect support for hero killers. even in early game the "entangle+tree-surround-manoeuvre" is likely to get a kill for your team.

Keeper is a fantastic hero at start and mid game. His roots and trees can kill even the hardest tanking hero on their own, but at the end of the game when people can just dispell roots with antimagic pot and kill trees the keeper is not so good. I give him 0 for balance since he is very strong but if its a long game he becomes much weaker than most other heroes because his spells become useless. However there is 1 good thing in long game which is aura, it means he is almost unkillable by a blademaster or skeleton warden.

only if he have more hp than bm Smile
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Post  Gast 2009-09-18, 11:16

technically y but u forget that he can attack too

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Post  Bushfire 2009-09-18, 13:28

SilentchiLL wrote:technically y but u forget that he can attack too

y but u not always full healed
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Post  Tenoziw 2009-09-18, 22:18

J.P.P.P.P.P wrote:
Mahlay wrote:Yeah, i really like the Keeper. His calm voice will make you the perfect match for team-coordinator.

KotG is not only an imba pusher (summons + aura), he is also the perfect support for hero killers. even in early game the "entangle+tree-surround-manoeuvre" is likely to get a kill for your team.

Keeper is a fantastic hero at start and mid game. His roots and trees can kill even the hardest tanking hero on their own, but at the end of the game when people can just dispell roots with antimagic pot and kill trees the keeper is not so good. I give him 0 for balance since he is very strong but if its a long game he becomes much weaker than most other heroes because his spells become useless. However there is 1 good thing in long game which is aura, it means he is almost unkillable by a blademaster or skeleton warden.

I agree, but if you really pwn in early and mid game (killing lots of creeps and getting hero kills, and die nothing)
Then you are feeded and can last in late game too Smile I have done that and seen people done that (even in private games).
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Post  Gast 2009-09-19, 16:17

BushFire wrote:
SilentchiLL wrote:technically y but u forget that he can attack too

y but u not always full healed

lawl thats no argument if a heroe isn´t fully healed u can kill every heroe with every heroe Very Happy

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Post  Tenoziw 2009-09-20, 01:30

SilentchiLL wrote:
BushFire wrote:
SilentchiLL wrote:technically y but u forget that he can attack too

y but u not always full healed

lawl thats no argument if a heroe isn´t fully healed u can kill every heroe with every heroe Very Happy

Rofl, vouch that biggrin
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Post  Bushfire 2009-09-20, 03:01

SilentchiLL wrote:
BushFire wrote:
SilentchiLL wrote:technically y but u forget that he can attack too

y but u not always full healed

lawl thats no argument if a heroe isn´t fully healed u can kill every heroe with every heroe Very Happy
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Post  Orc.Slayer 2010-01-10, 00:05

me and my clanmates had the longest game ever (2:37) and the keeper's aura was way too strong.
as you know, antimagic shield is dispelled easily in lategame, so you just cant attack anymore (even with cryptlord @ 10000 hp ^^)
maybe it should be a bit weaker, like 45% instead of 55%, because I think you just disable melee heroes, since the aura works for a quite nice range

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Post  PureOwn4ge 2010-01-10, 23:09

y was rly hard to see like a cl got 200dmg/hit when he attacks a creep biggrin

nice hero in midgame(tangle-treant combo ftw) and cuz aura a rly good her in lategame, if there are melee heroes at enemys site
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Post  CoolRasta 2010-02-15, 11:59

heal (trankility) isnt too strong??

i was pl, 250 strenght, 120 agi, and i couldnt kill any creep during the ulti

so its the only ulti who is imba at late game, i think we need change it

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Post  Bushfire 2010-02-15, 13:03

CoolRasta wrote:heal (trankility) isnt too strong??

i was pl, 250 strenght, 120 agi, and i couldnt kill any creep during the ulti

so its the only ulti who is imba at late game, i think we need change it
its not too strong mate, u easy can silence him and stuff
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Post  CoolRasta 2010-02-15, 14:24

ofc, i will buy staff for that? nosense, thats just show its too strong^^
and without stun or something like, u cant do anything

im ok to do anything at lvl20


but i kill 70% of creep of my team, was 3 lvl higher than all (30 mb), 250str 120 agi, had blade, and cant do anything always so its too strong imo

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Post  Bes 2010-02-15, 14:29

CoolRasta wrote:ofc, i will buy staff for that? nosense, thats just show its too strong^^
and without stun or something like, u cant do anything

im ok to do anything at lvl20


but i kill 70% of creep of my team, was 3 lvl higher than all (30 mb), 250str 120 agi, and cant do anything always so its too strong imo


i think ulti is ulti and should be smth special...so imo i would not change anything...with Aura i agree...
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Post  CoolRasta 2010-02-15, 14:33

omg guys

u see how i was strong? and cant do shit?
i couldt kill a little footman

i dont know which ulti can do same

(y ofc a hex fuck this but i talk in generalirty)

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Post  Bes 2010-02-15, 14:40

CoolRasta wrote:omg guys

u see how i was strong? and cant do shit?
i couldt kill a little footman

i dont know which ulti can do same

(y ofc a hex fuck this but i talk in generalirty)

i understand u well rasta but if we change all things which sometimes seems to be to strong we take the idantity of the heroes away...this ulti lasts some seconds its not for the whole game...what about the SH ulti?during that time u cant kill nearly anything...so i think the ulti of keeper is ok...
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Post  CoolRasta 2010-02-15, 14:43

ok, but i could kill sh at least^^

forget, its np

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Post  Xoralundra 2010-02-17, 16:40

I have 2 gripes with Keeper.
Early on the uptime of his stun is a bit too high - since he can't use it for creeping, he usually ends up just chucking at a melee hero and wailing on him for as much as he wants.
Late game thorns aura is insane. You have to remember that this ability was designed for use in a game where a lot more damage was from spells and ranged attacks, and not so focused on hero killing.
Crypt Lord's thorns aren't a problem because it's only melee heroes when they're attacking the CL, but Keeper's make attacking anything with a melee hero while in his presense just suicide.
Not really sure what you could do about it, since the nature of it is just extremely unbalanced in this context.

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Post  Ace Ventura 2010-02-17, 17:04

the ulti is definatly a bit too strong^^


and about the aura: i can reduce it a bit and then in a few games we have to find out how it is then.... (imo the armor of the cl seems to be better then the aura of the kotg although the kotg aura has more %)
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Post  CoolRasta 2010-02-17, 17:33

ah, finally, i dont talk for nothing^^

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Post  Xoralundra 2010-02-17, 17:35

With CL though the only time you're losing health is when you're attacking him, so he's losing health too.
With the keeper, you can't even creep in his presence because you kill yourself, while he takes 0 damage.

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Post  J.P.P.P.P.P 2010-02-17, 21:43

Xoralundra wrote:With CL though the only time you're losing health is when you're attacking him, so he's losing health too.
With the keeper, you can't even creep in his presence because you kill yourself, while he takes 0 damage.

But kotg is sooo easy to kill with just basic teamwork! His aura is only chance in late game so it needs to be strong. Also remember int heroes really do need stats bonus when they can so in order to get aura too you would need to sacrifice roots or trees and lose the crazy imba blocking combo. I'm pretty happy with the kotg though, with his improved ulti from old versions he is a very nice support hero but still pretty easy to focus.

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Post  Xoralundra 2010-02-18, 06:18

He's only easy to focus with 2+ heroes on him, and thorns aura is just a total game winner vs melee heroes.

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