Balance suggestions: Orc Heroes
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Balance suggestions: Orc Heroes
Alchi
fine?
or too powerfull? rage mode or acid bomb too strong?
Archimonde
too weak?
senceless to skill ulti higher than lvl1?
Axemaster
weaker than dh?
or fine?
Beastmaster
fine
Blademaster
bit too powerfull, but i think cant be made weaker without removing the fun to play him
Bloodlord
fine
Cryptlord
fine
Dark Ranger
fine?
or like potm: make arrows stronger? bit more agi per lvl (she gets alrdy more agi/lvl than set as default by blizz!!)
Deathknight
fine?
or maybe give deathpact next to selfheal also temporary dmg boost to make him more fun to play?
Dreadlord
fine
Farseer
weak in lategame
make passive stronger or change it with something else?
Grim Reaper
same like human version (high elf warrior):
fine? (maybe a bit weaker than other agi heroes)
better heal needed? more dmg? bit more agi per lvl?
Lich
fine
Naga Stealthviper
....what? ...idk this hero^^
Nether Mage
weakest orc hero imo
give lava spawns more dmg?
improve death finger?
increase area of volcano (default: 500, while lvl6 is 350 or 400) ?
Pitlord
fine
Prime Matron (kubrik)
fine?
Shadowhunter
fine
Skeleton Warden
fine
a bit weaker than enemy warden, cus she doesnt slow
Taurenchieftain
fine
fine?
or too powerfull? rage mode or acid bomb too strong?
Archimonde
too weak?
senceless to skill ulti higher than lvl1?
Axemaster
weaker than dh?
or fine?
Beastmaster
fine
Blademaster
bit too powerfull, but i think cant be made weaker without removing the fun to play him
Bloodlord
fine
Cryptlord
fine
Dark Ranger
fine?
or like potm: make arrows stronger? bit more agi per lvl (she gets alrdy more agi/lvl than set as default by blizz!!)
Deathknight
fine?
or maybe give deathpact next to selfheal also temporary dmg boost to make him more fun to play?
Dreadlord
fine
Farseer
weak in lategame
make passive stronger or change it with something else?
Grim Reaper
same like human version (high elf warrior):
fine? (maybe a bit weaker than other agi heroes)
better heal needed? more dmg? bit more agi per lvl?
Lich
fine
Naga Stealthviper
....what? ...idk this hero^^
Nether Mage
weakest orc hero imo
give lava spawns more dmg?
improve death finger?
increase area of volcano (default: 500, while lvl6 is 350 or 400) ?
Pitlord
fine
Prime Matron (kubrik)
fine?
Shadowhunter
fine
Skeleton Warden
fine
a bit weaker than enemy warden, cus she doesnt slow
Taurenchieftain
fine
Re: Balance suggestions: Orc Heroes
does the WC3 engine allow for synergies as in diablo 2, i.e. "kotg trees get +xx damage per level of roots"?
does the WC3 engine allow for skill cross-talk, i.e. "kotg trees get +xx damage per level of roots when roots is active"?
Archimonde ulti: basically solely used to counter anti magic. could it be a skill instead, and better ulti in exchange?
Dark ranger: hm.... life tap is totally useless, maybe we can find a better skill here. short -termed shield (armor/hp/manashield), lasthit-damage spell, passive HP boost,...
Deathknight: interesting idea of temporary damage boost. lets try!
Farseer: noone seriously plays the orb effect, since the shop-orbs (slow effect) are always preferred. maybe make it burn more mana/hp
Grim Reaper: I think thats a very underrated hero: heal & stun & cool ulti & imba lategame agi
nether mage: I like the respawn of the lavas alot, but it plays little role in the current game. maybe cast only one (stronger) lava, and make it worthwile to pet it. max 5 lavas. Deathfinger is indeed weak compared to waves and lighning. add slow effect, aoe or poison clouds
Skeleton Warden: indeed inferior to human warden b/c of almost useless spell vs. slow. experimental thought: throw (small) barrier that forces a fleeing hero to make a detour
does the WC3 engine allow for skill cross-talk, i.e. "kotg trees get +xx damage per level of roots when roots is active"?
Archimonde ulti: basically solely used to counter anti magic. could it be a skill instead, and better ulti in exchange?
Dark ranger: hm.... life tap is totally useless, maybe we can find a better skill here. short -termed shield (armor/hp/manashield), lasthit-damage spell, passive HP boost,...
Deathknight: interesting idea of temporary damage boost. lets try!
Farseer: noone seriously plays the orb effect, since the shop-orbs (slow effect) are always preferred. maybe make it burn more mana/hp
Grim Reaper: I think thats a very underrated hero: heal & stun & cool ulti & imba lategame agi
nether mage: I like the respawn of the lavas alot, but it plays little role in the current game. maybe cast only one (stronger) lava, and make it worthwile to pet it. max 5 lavas. Deathfinger is indeed weak compared to waves and lighning. add slow effect, aoe or poison clouds
Skeleton Warden: indeed inferior to human warden b/c of almost useless spell vs. slow. experimental thought: throw (small) barrier that forces a fleeing hero to make a detour
Steel.DX- Dope
- Posts : 369
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