Deathknight
+17
w.1
MilleniumX
SawieR
Stridar
PureOwn4ge
Bushfire
Bes
ArMeDaNdDeAdLy
J.P.P.P.P.P
vion
Mathees
motion_man
Cain
Orc.Slayer
Tenoziw
CoolRasta
Ace Ventura
21 posters
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Rate the Deathknight
Re: Deathknight
mb abilities like wave stun, coil and whatever should deal damage/heal a percentage of the health of targets,Cain wrote:Dunno i think there should be skills available either after level 20 or 25. Obviously not stuns but waves, coils, heals etc.
Most of them are useless after level 20 anyway. 500 damage is nothing after those levels.
for example coil does 10% of health damage to a target ( mb that would solve the problem with lategame skills)
Re: Deathknight
That could work but that would totally change creeping. or it would have to work different on creeps.
And tbh certain types of stuns i think do a bit too much damage like bolt there's no way to survive for example both fire bolt + cl stun because both do a ton of damage.
And tbh certain types of stuns i think do a bit too much damage like bolt there's no way to survive for example both fire bolt + cl stun because both do a ton of damage.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Deathknight
but it will become less important to buy some hp tome
CoolRasta- Forum Power User
- Location : France
Posts : 515
Re: Deathknight
Not really, you still have normal attacks which do a lot of damage.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Deathknight
y i know, but anyway, it losse an advantage compared to the current system
but why not
but why not
CoolRasta- Forum Power User
- Location : France
Posts : 515
Re: Deathknight
I would just prefer you had for example a wave, fan of knives, coil etc just that maybe did 600 damage at level 20 and 700 at level 25 or something. Stuns should stay like they are now maybe some of them a bit reduced damage.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Deathknight
i meant for increase hp regen in aura to actually make a bit of difference when u are pushing the enemy and are not engaging any fight to help increase overall duration of the push with more hp on ur heros. imo it should be % based cos it would be severely fuck up the balance if creeps are affected with 20hp/sec regen.
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Deathknight
motion_man wrote:i meant for increase hp regen in aura to actually make a bit of difference when u are pushing the enemy and are not engaging any fight to help increase overall duration of the push with more hp on ur heros. imo it should be % based cos it would be severely fuck up the balance if creeps are affected with 20hp/sec regen.
Yeah or maybe do it only for heroes, idk.
Tenoziw- Kung Fu Panda
- Age : 33
Location : Sweden (Luleå in Norrbotten)
Posts : 218
Re: Deathknight
jsut saw it tonight....
coil is WTF...
lvl 8 500dmg o_O
2.5coils and bb int hero....baaaad joke
pls change it back to the amount of dmg as it was before....i mean with improved dk aura its still a good hero even in lategame; useful for the team
and no ace i dont say it because this game, i just saw it again and remembered me to write it down here :>
coil is WTF...
lvl 8 500dmg o_O
2.5coils and bb int hero....baaaad joke
pls change it back to the amount of dmg as it was before....i mean with improved dk aura its still a good hero even in lategame; useful for the team
and no ace i dont say it because this game, i just saw it again and remembered me to write it down here :>
PureOwn4ge- Forum Extreme User
- Location : Germany
Posts : 558
Re: Deathknight
...PureOwn4ge wrote:jsut saw it tonight....
coil is WTF...
lvl 8 500dmg o_O
2.5coils and bb int hero....baaaad joke
pls change it back to the amount of dmg as it was before....i mean with improved dk aura its still a good hero even in lategame; useful for the team
and no ace i dont say it because this game, i just saw it again and remembered me to write it down here :>
finaly hes good and usefull!
he heals 1350hp at lvl10 (lvl8 1050hp) and half is dmg to enemies....he hits one unit with that, others do 500 SPLASH damage with a wave....imo its not that overpowered
loaded vers 3.0b to autohosting bot2...maybe tomorrow or on sunday some other guys who played with or vs DK can say something to that aswell?!
Re: Deathknight
hmm, but waves got "blocked" partly by units and is there rly a 500dmg wave @lvl 8 ?
anyway lets wait till it published a bit more(anyway most of this idiots blaming the map are too lazy to reg here and to say whats "wrong" in their eyes-.-)
anyway lets wait till it published a bit more(anyway most of this idiots blaming the map are too lazy to reg here and to say whats "wrong" in their eyes-.-)
PureOwn4ge- Forum Extreme User
- Location : Germany
Posts : 558
Re: Deathknight
Add splash damage to coil lol. That would be sick.
Stridar- Forum Emperor
- Location : Hueco Mundo
Posts : 777
Re: Deathknight
i think he's ok now he was useless in old version and now i had godlike on him he can be rly annoying for aliance int heroes but its good and aura is cool aura lvl 6 and u are fast like bm on windwalk its rly usesful u and your mates can easy catch enemys
SawieR- Naga
- Age : 32
Location : Warsaw
Posts : 167
Re: Deathknight
aura lvl 6 faster than bm+such a coil...not op ?
PureOwn4ge- Forum Extreme User
- Location : Germany
Posts : 558
Re: Deathknight
i cant agree to this...PureOwn4ge wrote:aura lvl 6 faster than bm+such a coil...not op ?
first: the BM is invisible in ww and can run through units
second: the lvl6 unholy aura gives 13% mov speed - lvl2 ww is 16%
i dont realy get it....before improving his aura and coil 90% or more of all palyers realy hated this hero and said its the worst hero in game and now hes improved and suddenly overpowered .... if you think hes too overpowered now give us suggestions pls how he could be balanced so that hes not the worst hero again!
lvl8 carrion swarm: 425 SPLASH dmgPureOwn4ge wrote:hmm, but waves got "blocked" partly by units and is there rly a 500dmg wave @lvl 8 ?
lvl8 waves of TC and "kubriks": 390 SPLASH dmg
Re: Deathknight
i mean mb im worng, im not out of mistakes^^
but in my eyes this nice aura+high dmg coil is bit too much improved dk..
i think it would be better to leave this aura as it is and do reduce the coil dmg like it was before....
i dunno how much batman/tc aura increases movementspeed---cuz an other possibility would be to reduce the aura and let the coil as it is now, but mb the aura would suck them if u compare it with tc/batman aura
but in my eyes this nice aura+high dmg coil is bit too much improved dk..
i think it would be better to leave this aura as it is and do reduce the coil dmg like it was before....
i dunno how much batman/tc aura increases movementspeed---cuz an other possibility would be to reduce the aura and let the coil as it is now, but mb the aura would suck them if u compare it with tc/batman aura
PureOwn4ge- Forum Extreme User
- Location : Germany
Posts : 558
Re: Deathknight
imo dk is ok now,he can do smth for the team,not like before where he was so useless...
Bes- HnA forum Sheriff
- Age : 113
Location : Heaven
Posts : 636
Re: Deathknight
in my opinion coil is ok strong spell but dk was shit now he got atleast good coil but that aura should be reduced played game vs tc dk and joker imba combo 1st they was much much faster no way to run so sleep stun wave and coil and carrion swarm = - 1500hp (minimum) in 2 sec but they got me only becouse of aura dk otherwise they could not get me
SawieR- Naga
- Age : 32
Location : Warsaw
Posts : 167
Re: Deathknight
Bes wrote:imo dk is ok now,he can do smth for the team,not like before where he was so useless...
i still think hes useless...
MilleniumX- Pitlord
- Age : 30
Location : Denmark
Posts : 41
Re: Deathknight
Finally i like to play with him, not so boring anyomre.
Mb Death Pact could a bit weaker on low levels.
Mb Death Pact could a bit weaker on low levels.
w.1- Archdemon
- Age : 38
Location : Hungary
Posts : 71
Re: Deathknight
He is a good hero, but there is a lot of better hero
The death pact is now better, : you don t kill a creep for the life like a health potion
The death pact is now better, : you don t kill a creep for the life like a health potion
w.10- Archangel
- Age : 27
Location : Hungary
Posts : 64
Re: Deathknight
what about healing all party members with coil to make him more like paladin?
Nillorian- Archdemon
- Location : Germany
Posts : 70
Re: Deathknight
Nillorian wrote:what about healing all party members with coil to make him more like paladin?
then pala should also be able to damage all horde heroes
it would still be balanced, but would mean a change
Im not sure if I'd like it
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
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