Heroes and Armies
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Deathknight

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w.1
MilleniumX
SawieR
Stridar
PureOwn4ge
Bushfire
Bes
ArMeDaNdDeAdLy
J.P.P.P.P.P
vion
Mathees
motion_man
Cain
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CoolRasta
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Total Votes : 33
 
 

Deathknight - Page 2 Empty Re: Deathknight

Post  Bushfire 2010-04-19, 15:20

Cain wrote:Dunno i think there should be skills available either after level 20 or 25. Obviously not stuns but waves, coils, heals etc.
Most of them are useless after level 20 anyway. 500 damage is nothing after those levels.
mb abilities like wave stun, coil and whatever should deal damage/heal a percentage of the health of targets,
for example coil does 10% of health damage to a target ( mb that would solve the problem with lategame skills)
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Post  Cain 2010-04-19, 15:44

That could work but that would totally change creeping. or it would have to work different on creeps.
And tbh certain types of stuns i think do a bit too much damage like bolt there's no way to survive for example both fire bolt + cl stun because both do a ton of damage.

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Post  CoolRasta 2010-04-19, 16:13

but it will become less important to buy some hp tome

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Post  Cain 2010-04-19, 16:17

Not really, you still have normal attacks which do a lot of damage.

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Post  CoolRasta 2010-04-19, 16:19

y i know, but anyway, it losse an advantage compared to the current system


but why not Wink

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Post  Cain 2010-04-19, 16:21

I would just prefer you had for example a wave, fan of knives, coil etc just that maybe did 600 damage at level 20 and 700 at level 25 or something. Stuns should stay like they are now maybe some of them a bit reduced damage.

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Post  motion_man 2010-04-19, 19:37

i meant for increase hp regen in aura to actually make a bit of difference when u are pushing the enemy and are not engaging any fight to help increase overall duration of the push with more hp on ur heros. imo it should be % based cos it would be severely fuck up the balance if creeps are affected with 20hp/sec regen.
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Post  Tenoziw 2010-04-20, 18:12

motion_man wrote:i meant for increase hp regen in aura to actually make a bit of difference when u are pushing the enemy and are not engaging any fight to help increase overall duration of the push with more hp on ur heros. imo it should be % based cos it would be severely fuck up the balance if creeps are affected with 20hp/sec regen.

Yeah or maybe do it only for heroes, idk.
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Post  PureOwn4ge 2010-07-03, 00:04

jsut saw it tonight....
coil is WTF...
lvl 8 500dmg o_O

2.5coils and bb int hero....baaaad joke
pls change it back to the amount of dmg as it was before....i mean with improved dk aura its still a good hero even in lategame; useful for the team
and no ace i dont say it because this game, i just saw it again and remembered me to write it down here :>
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Post  Ace Ventura 2010-07-03, 00:15

PureOwn4ge wrote:jsut saw it tonight....
coil is WTF...
lvl 8 500dmg o_O

2.5coils and bb int hero....baaaad joke
pls change it back to the amount of dmg as it was before....i mean with improved dk aura its still a good hero even in lategame; useful for the team
and no ace i dont say it because this game, i just saw it again and remembered me to write it down here :>
...

finaly hes good and usefull!
he heals 1350hp at lvl10 (lvl8 1050hp) and half is dmg to enemies....he hits one unit with that, others do 500 SPLASH damage with a wave....imo its not that overpowered

loaded vers 3.0b to autohosting bot2...maybe tomorrow or on sunday some other guys who played with or vs DK can say something to that aswell?!
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Post  PureOwn4ge 2010-07-03, 00:31

hmm, but waves got "blocked" partly by units and is there rly a 500dmg wave @lvl 8 ?
anyway lets wait till it published a bit more(anyway most of this idiots blaming the map are too lazy to reg here and to say whats "wrong" in their eyes-.-)
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Post  Stridar 2010-07-03, 20:07

Add splash damage to coil lol. That would be sick.
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Post  SawieR 2010-07-03, 20:36

i think he's ok now he was useless in old version and now i had godlike on him he can be rly annoying for aliance int heroes but its good and aura is cool aura lvl 6 and u are fast like bm on windwalk its rly usesful u and your mates can easy catch enemys
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Post  PureOwn4ge 2010-07-03, 22:15

aura lvl 6 faster than bm+such a coil...not op ?
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Post  Ace Ventura 2010-07-04, 12:04

PureOwn4ge wrote:aura lvl 6 faster than bm+such a coil...not op ?
i cant agree to this...

first: the BM is invisible in ww and can run through units
second: the lvl6 unholy aura gives 13% mov speed - lvl2 ww is 16%

i dont realy get it....before improving his aura and coil 90% or more of all palyers realy hated this hero and said its the worst hero in game and now hes improved and suddenly overpowered .... if you think hes too overpowered now give us suggestions pls how he could be balanced so that hes not the worst hero again!


PureOwn4ge wrote:hmm, but waves got "blocked" partly by units and is there rly a 500dmg wave @lvl 8 ?
lvl8 carrion swarm: 425 SPLASH dmg
lvl8 waves of TC and "kubriks": 390 SPLASH dmg
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Post  PureOwn4ge 2010-07-04, 12:13

i mean mb im worng, im not out of mistakes^^

but in my eyes this nice aura+high dmg coil is bit too much improved dk..
i think it would be better to leave this aura as it is and do reduce the coil dmg like it was before....
i dunno how much batman/tc aura increases movementspeed---cuz an other possibility would be to reduce the aura and let the coil as it is now, but mb the aura would suck them if u compare it with tc/batman aura
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Post  Ace Ventura 2010-07-04, 12:15

tc/batman aura lvl1 1% mov-speed .... lvl10 10% mov speed
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Post  Stridar 2010-07-04, 12:30

coil + splash
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Post  Bes 2010-07-04, 12:50

imo dk is ok now,he can do smth for the team,not like before where he was so useless...
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Post  SawieR 2010-07-04, 13:52

in my opinion coil is ok strong spell but dk was shit now he got atleast good coil but that aura should be reduced played game vs tc dk and joker imba combo 1st they was much much faster no way to run so sleep stun wave and coil and carrion swarm = - 1500hp (minimum) in 2 sec Very Happy but they got me only becouse of aura dk otherwise they could not get me
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Post  MilleniumX 2010-07-05, 19:21

Bes wrote:imo dk is ok now,he can do smth for the team,not like before where he was so useless...

i still think hes useless...
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Post  w.1 2010-07-05, 21:46

Finally i like to play with him, not so boring anyomre.
Mb Death Pact could a bit weaker on low levels.

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Post  w.10 2010-07-11, 16:08

He is a good hero, but there is a lot of better hero sad
The death pact is now better, : you don t kill a creep for the life like a health potion smoker

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Post  Nillorian 2010-07-11, 21:56

what about healing all party members with coil to make him more like paladin?
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Post  Orc.Slayer 2010-07-12, 00:17

Nillorian wrote:what about healing all party members with coil to make him more like paladin?

then pala should also be able to damage all horde heroes
it would still be balanced, but would mean a change

Im not sure if I'd like it

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