Beastmaster
+16
I-Fire
Steel.DX
CaK_Funreal
PureOwn4ge
XioNiDaS
Bushfire
Orc.Slayer
motion_man
Cain
vion
Mathees
Bes
ArMeDaNdDeAdLy
J.P.P.P.P.P
CoolRasta
Ace Ventura
20 posters
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Rate the Beastmaster
Re: Beastmaster
Orc.Slayer wrote:the qbs and bears creep very well in early, beastie has most creepkills quite often or is one of the top creepers and he can surround and kill heroes.
ofc they aren't good in lategame, magic immunity would be a good thing.
but as you know, there is a reskill tome, so you can get stampede, feral fight and stats later and make your beastmaster a beast himself,
if you creeped well, you really rock in lategame evasion and crits are both based on % which is quite powerful, give him a sword and try to kill him then.
at least changes would fuck up all my beastie tactics (which work well [!!!!!]), so imo he should stay almost the same, no major skill changes
Absolutely agreed.
I found beastm a flexible hero in the way he is now. Creeper, hero killer, tank, mass eraser... and u can change the style during game with reskill.
I really like him.
XioNiDaS- Tinker
- Age : 37
Location : Hungary
Posts : 197
Re: Beastmaster
I really can't see why people would like to keep him the way he is now when you can get a stun instead.
Makes no sense at all to me that people would prefer quillbeasts ahead of a stun.
Makes no sense at all to me that people would prefer quillbeasts ahead of a stun.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Beastmaster
Cain wrote:I really can't see why people would like to keep him the way he is now when you can get a stun instead.
Makes no sense at all to me that people would prefer quillbeasts ahead of a stun.
because quillbeasts can creep and add more surrounding units
stun can't ^^
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Beastmaster
As i said before you don't need more than the bears to surround... And a stun usually can kill more heroes then surround.Orc.Slayer wrote:because quillbeasts can creep and add more surrounding units
stun can't ^^
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Beastmaster
Cain wrote:As i said before you don't need more than the bears to surround... And a stun usually can kill more heroes then surround.Orc.Slayer wrote:because quillbeasts can creep and add more surrounding units
stun can't ^^
and for sure u kill more creeps with stun than with wb also...
Re: Beastmaster
no u dont, mb early game, but in mid game u'd need more mana, and lategame cd would be too longBushFire wrote:
and for sure u kill more creeps with stun than with wb also...
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Beastmaster
yea, as soon as omni finished fixing the triggers/stops editing the triggers and sends me the newest vers, i`ll add firebolt instead of quillbeasts, reduce the (insane) mana-costs of the bears and maybe also increase the amount of bears for lvl9 to 3bears (atm its 2) and lvl10 to 4bears (atm its 3) because atm you need to skill them to lvl 8 so you have also 3bears with bash and blink....motion_man wrote:no u dont, mb early game, but in mid game u'd need more mana, and lategame cd would be too longBushFire wrote:
and for sure u kill more creeps with stun than with wb also...
Re: Beastmaster
does it mean 1 stunner more for the horde?
Bes- HnA forum Sheriff
- Age : 113
Location : Heaven
Posts : 636
Re: Beastmaster
y, atm humans have 1more stunner:Bes wrote:does it mean 1 stunner more for the horde?
batman - tc
angel - demon
tinker - cl
kotg - sh
fl - dl
mk - ?
"semi" stunners:
naga with tornado
panda ulti with cyclone
pitlord with ulti
Re: Beastmaster
byebye beloved quillbeats
you always were my first skillpoint
since I told my points, there's only one thing left to say:
your map, your decision
you always were my first skillpoint
since I told my points, there's only one thing left to say:
your map, your decision
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Beastmaster
/sign @orc
beastie is ok how he is...
quills are very nice creeper in early and midgame, also for sourrounding good enough-bears anyway-...
could just repeat orc's posts...
beastie is ok how he is...
quills are very nice creeper in early and midgame, also for sourrounding good enough-bears anyway-...
could just repeat orc's posts...
PureOwn4ge- Forum Extreme User
- Location : Germany
Posts : 558
Re: Beastmaster
PureOwn4ge wrote:/sign @orc
beastie is ok how he is...
quills are very nice creeper in early and midgame, also for sourrounding good enough-bears anyway-...
could just repeat orc's posts...
Quillbeasts are ok... but not nearly as good as most other secondary powers, they could be so much better.
J.P.P.P.P.P- Forum King
- Age : 33
Location : New Zealand
Posts : 618
Re: Beastmaster
Rated -, cuz solo it's hard to kill enemy hero if they running away from u afraid of bears. As i said bears are very good to trap enemies. Crit/evasion imba in lategame. Ulti sux lizards do too low dmg imo, I would prefer kubi's ulti on lv 1 than btm's ulti maxed. I never skill quali cuz for traps bears are better. My suggestion for btm: replace quali with firebolt and give bears much less chance to stun.
CaK_Funreal- Rifleman
- Location : Poland
Posts : 19
Re: Beastmaster
beastie creeps massively, stampede kills huge creep amounts in lategame in a short duration, becomes powerful with feral fight and can surround with 1! midskilled teammate.
what else do you guys want? ^^
what else do you guys want? ^^
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Beastmaster
In lategame I would prefer have imo big chance to do crit cuz of maxed crit/evasion + blade and have 20 attributes than that imo poor pigs ^^ As I said in lategame I can easily creep on my own. And it's nice to have another stun in horde cuz ally have more and imo better stuns.Orc.Slayer wrote:beastie creeps massively, stampede kills huge creep amounts in lategame in a short duration, becomes powerful with feral fight and can surround with 1! midskilled teammate.
what else do you guys want? ^^
CaK_Funreal- Rifleman
- Location : Poland
Posts : 19
Re: Beastmaster
did you ever hear of a reskill tome?
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Beastmaster
CaK_Funreal wrote:In lategame I would prefer have imo big chance to do crit cuz of maxed crit/evasion + blade and have 20 attributes than that imo poor pigs ^^ As I said in lategame I can easily creep on my own. And it's nice to have another stun in horde cuz ally have more and imo better stuns.Orc.Slayer wrote:beastie creeps massively, stampede kills huge creep amounts in lategame in a short duration, becomes powerful with feral fight and can surround with 1! midskilled teammate.
what else do you guys want? ^^
actually u have to spend 14 points before u can get attribut bonus that means u skill feral fight full
and stampede on 4
Re: Beastmaster
Correct. With blade means on lv more than 25. So 10 lv bears, 10 lv crit then attribut till end of the game.BushFire wrote:CaK_Funreal wrote:In lategame I would prefer have imo big chance to do crit cuz of maxed crit/evasion + blade and have 20 attributes than that imo poor pigs ^^ As I said in lategame I can easily creep on my own. And it's nice to have another stun in horde cuz ally have more and imo better stuns.Orc.Slayer wrote:beastie creeps massively, stampede kills huge creep amounts in lategame in a short duration, becomes powerful with feral fight and can surround with 1! midskilled teammate.
what else do you guys want? ^^
actually u have to spend 14 points before u can get attribut bonus that means u skill feral fight full
and stampede on 4
Just tested pigs with clanmates, they had kubi and am on 1 side so my pigs can't stay long. So imo crits are more flexible and I skill it from start, without reskill.Orc.Slayer wrote:did you ever hear of a reskill tome?
CaK_Funreal- Rifleman
- Location : Poland
Posts : 19
Re: Beastmaster
if your playin e.g. vs 2 waves, your unlucky ofc
maybe instead of a stun you could make them more resistant to magic, like the treants
the rest is micro gaming
maybe instead of a stun you could make them more resistant to magic, like the treants
the rest is micro gaming
Orc.Slayer- Tauren Chieftain
- Age : 30
Location : Hamburg, Germany
Posts : 401
Re: Beastmaster
i think his ulti is very, very useless. it can be aborted as like as kubis's monsun and i have never ever seen anybody producing considerable amounts of damage with it. its like monsun - only much worse.
maybe give it a bonus on buildings, just an idea.
-steel
maybe give it a bonus on buildings, just an idea.
-steel
Steel.DX- Dope
- Posts : 369
Re: Beastmaster
use it in combination with anti magic in the near of many units and a little bit in tower range.. when you are attack by melee you can counter with stun etc and your mates should stay beside you too... so you can use ulti in the right mom no problem!
I-Fire- Bloodlord
- Age : 34
Location : Hamburg
Posts : 80
Re: Beastmaster
when i used it i noticed that i deals (much) more dmg to buildings then starfall or monsun, but i can be wrong havent played for a while..Steel.DX wrote:i think his ulti is very, very useless. it can be aborted as like as kubis's monsun and i have never ever seen anybody producing considerable amounts of damage with it. its like monsun - only much worse.
maybe give it a bonus on buildings, just an idea.
-steel
Re: Beastmaster
the last game i just put one point in it
it would have been more effective to hit the creeps myself, that would be more total damage per time. i think the big difference is that monsun and starfall hits all units within a specific (quiet big) area whereas stampede only the few units on the border of it (2 dimensions vs one) with the damage per lizard/lightning at comparable values. <= big disadvatage for stampede.
stampede gets even worse with every additional unit on the battlefield (as it may be shielded by another unit) where starfall increases strenth with every units. have u ever cleared last wave or a complete lategame-army tanked by a heroe with stampede lvl1? i guess not... but monsun can! <= also big disadvantage for stampede
have you ever hit 6 towers simultaniously? hm, maybe 4, but 6....
this is my try to ephasize that this skill really is of negligible effect (damage) compaed to others ant that it sould be done sth about it. first suggestion: increasse damage considerably.
suggestions for other skills:
-increase maximum hp by xx% for near heroes & units for xx seconds. maybe around 30/40 on lvl3
-cannibalism
-xx% to block magic spell/effect for xx seconds. maybe around 80/30 on lvl6 (dunno mk's avatar characteristics atm)
-meteor (maybe more damage than infernal but less / no stun). could be 400 dam on creeps and 30% of max hp on heroes, lvl6
-steel
it would have been more effective to hit the creeps myself, that would be more total damage per time. i think the big difference is that monsun and starfall hits all units within a specific (quiet big) area whereas stampede only the few units on the border of it (2 dimensions vs one) with the damage per lizard/lightning at comparable values. <= big disadvatage for stampede.
stampede gets even worse with every additional unit on the battlefield (as it may be shielded by another unit) where starfall increases strenth with every units. have u ever cleared last wave or a complete lategame-army tanked by a heroe with stampede lvl1? i guess not... but monsun can! <= also big disadvantage for stampede
have you ever hit 6 towers simultaniously? hm, maybe 4, but 6....
this is my try to ephasize that this skill really is of negligible effect (damage) compaed to others ant that it sould be done sth about it. first suggestion: increasse damage considerably.
suggestions for other skills:
-increase maximum hp by xx% for near heroes & units for xx seconds. maybe around 30/40 on lvl3
-cannibalism
-xx% to block magic spell/effect for xx seconds. maybe around 80/30 on lvl6 (dunno mk's avatar characteristics atm)
-meteor (maybe more damage than infernal but less / no stun). could be 400 dam on creeps and 30% of max hp on heroes, lvl6
-steel
Steel.DX- Dope
- Posts : 369
Re: Beastmaster
well, stampede is the best push ever ^^
just kill creepwave and gogo stampede vs 6twr(np to do that), ofc just if u skilled stampede high..lvl 1 isnt that great(and this is ok since u should skill ur spells !) -> if u want to change sth then make monsun lower..
am or a stuner/hex who stops enemy stuns and u can say bb to ur twr..cant do a shit against; much more dmg than all other ultis working this way
just kill creepwave and gogo stampede vs 6twr(np to do that), ofc just if u skilled stampede high..lvl 1 isnt that great(and this is ok since u should skill ur spells !) -> if u want to change sth then make monsun lower..
am or a stuner/hex who stops enemy stuns and u can say bb to ur twr..cant do a shit against; much more dmg than all other ultis working this way
PureOwn4ge- Forum Extreme User
- Location : Germany
Posts : 558
Re: Beastmaster
Steel.DX wrote:
-increase maximum hp by xx% for near heroes & units for xx seconds. maybe around 30/40 on lvl3
-cannibalism
-xx% to block magic spell/effect for xx seconds. maybe around 80/30 on lvl6 (dunno mk's avatar characteristics atm)
-meteor (maybe more damage than infernal but less / no stun). could be 400 dam on creeps and 30% of max hp on heroes, lvl6
-steel
1. too imba for a str hero with "evasion" (and entire team)
2. horde has good healers, no need to help supertank regen even more hp
3. too imba for a str hero with shit load of hp
4. he doesnt need more dmg than stun + crits and/or bear sorround
5. we know its u steel, we can read ur name at the left side of ur post
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
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