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Naga Stealthviper

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Orc.Slayer
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Rate the Naga Royal Guard

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Total Votes : 27
 
 

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Post  Ace Ventura 2010-06-20, 11:35

Rate the Naga Stealthviper.

i know this hero isnt balanced yet so you dont have to vote him +++ wink


suggestions how to balance him are highly appreciated!
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Post  Orc.Slayer 2010-06-20, 13:52

Ace Ventura wrote:suggestions how to balance him are highly appreciated!

I won't rate him yet, but comment about him

cleave: is ok, uber in lategame but same for pitlord (if it needs balance, we can talk about it later Razz)

inner fire:
lvl 10 = 30% dmg extra (compared to kubi aura 24%)
20 armor extra (compared to pala aura 14 armor)
only disadvantage: mana costs and dispellable and no aura
advantage: heroes can leave the naga and still have it, no dispell possible except pl ulti and lightning orb

I would suggest to either increase the cooldown, so that not every hero can have it (I dunno if its that important to cast it on units)
OR decrease it at least to 24% dmg and 14 armor

tidal guardian:
stronger than towers or tinker factory, remove the fortified armor/magic immunity/reduce the hp (and maybe slow to 0.5 on heroes and 1.5 on units?)


bloodlust:
Im not sure, increase cooldown and reduce mov speed maybe (2%,5%,7%,10%,12%,15% maybe?)
the attspeed it ok, since it's an ulti
but he is as fast as an mk bolt with it, he can always escape if he's not perma stunned or surrounded

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Post  Ace Ventura 2010-06-20, 14:10

thanks orc!

motion_man suggested to give him frost-armor instead of innerfire - that could be nice too because the +dmg of the innerfire AND cleave wouldnt make him that imba anymore

about tower:
i`ll decrease the attack speed on lower lvls (its increasing then with each level) and will lower a bit the hp of it but will be still not that easy to kill it since its almost his only ability to make gold at the start (pitlord has at least rain of fire for creeping/making gold)
about the slow of the tower:
"and maybe slow to 0.5 on heroes and 1.5 on units?"
not sure what you exactly mean with that - change it to this?
atm its 0.2sec on lvl1/2, 0.4sec on lvl3/4 ... 1sec on lvl9/10 on heroes and 1sec on lvl1/2, 1.5sec on lvl3/4 ... 3sec on lvl9/10 on units
(in the game i played him yesterday it was ok, you have to skill it higher to make it more effective)
i can also try to remove the magic immunity, but i`m not sure if you can destroy it with waves because its not a building and has the same category like the snake wards and toy factory (so the bats/grifs dont attack it)
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Post  Cain 2010-06-20, 14:23

Both attack speed and damage should probably be lowered and it should be magic immune would be a bit lame to kill it with waves.

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Post  Orc.Slayer 2010-06-20, 14:43

Cain wrote:Both attack speed and damage should probably be lowered and it should be magic immune would be a bit lame to kill it with waves.

not that easy with 2500 hp ^^

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Post  Ace Ventura 2010-06-20, 14:45

Orc.Slayer wrote:
Cain wrote:Both attack speed and damage should probably be lowered and it should be magic immune would be a bit lame to kill it with waves.

not that easy with 2500 hp ^^
+ only tauren waves are good vs buildings, pitlords wave arent that good vs buildings and the ultis of FS, beastmaster and prime matron (kubrik) arent that good vs buildings aswell.
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Post  Stridar 2010-06-28, 13:00

if he has frost armor he can pretty much escape all the time, frost armor+ ulti = unkillable. there's no way you can catch him, and there's no way you can slow him down. it's like trying to catch a guy with speed potion with you being attacked by a frost orb, nearly all the time.
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Post  Orc.Slayer 2010-06-28, 16:34

Stridar wrote:if he has frost armor he can pretty much escape all the time, frost armor+ ulti = unkillable. there's no way you can catch him, and there's no way you can slow him down. it's like trying to catch a guy with speed potion with you being attacked by a frost orb, nearly all the time.

it will be (almost) impossible to catch him on your own with a melee hero
but it's the same for dark ranger, except the slow ofc

only thing to be changed is that low cooldown if movementspeed increase stays that high ^^

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Post  Stridar 2010-06-28, 21:36

^

Yeah the cooldown does need increasing. Though it is fun when it's not.
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Post  motion_man 2010-06-29, 12:58

i also suggested slow effect on tidal guardian, since horde side has lich, thought it would be nice to balance the odds a lil bit.
as for running away, make it so u dont get increase in movement speed (or reduce it)?
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Post  PureOwn4ge 2010-06-30, 16:55

WTF shit hero²
godness u cant do a shit vs midskilled enemys(or higher)...
ward -> focus instant dead/useless to creep(not like sh wards..however)
frost armor -> ok but its the only spell to support ur mates
bloodlust -> a ulti which is made for a dmgdealer, so why @this str tank ?(but ok, can escape/follow to kill)
spalsh dmg -> useless cuz u cant creep with this hero -> low dmg in lategame(NOT like pitlord where its damn nice AND correct placed)

well, all in all this hero isnt a tank neither a supporter or dd, which means its just SHIT Very Happy
give him a wave OR nuke spell for this ward OR splash and this hero will be nice to play and still balanced
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Post  Stridar 2010-06-30, 21:37

^
No way, you're going over the top here, this hero is sick the last time I played with him unless ace changed him with the version, very easy to get godlike and have +20-30 str then the rest of strength heros in the game.
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Post  PureOwn4ge 2010-06-30, 23:21

vs which guys u played ?
WITH which guys u played ?
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Post  Stridar 2010-07-01, 09:22

^
Eh?
Private game with dope clan and a few others when the hero first came out.
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Post  PureOwn4ge 2010-07-01, 10:26

ofc it depends on team hero combo/enemy hero combo and ofc it depends on the skill of all player ingame(guess in priv game it shouldnt be that nooblike Razz)
anyway im not the only one with my opinion up there, this hero is just shit^^(if u let it creep...u know..all heroes can become imba if u let them creep)
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Post  Stridar 2010-07-01, 11:33

splash + tidal make it easier to creep then others. he's got a speed potion(ulti). Bloodlust + splash. BLOOD LUST + SPAAALSH ?!?!
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Post  PureOwn4ge 2010-07-01, 11:35

tidal guardian -> short focus by enemy and bb
bloodlust+splash y true it is nice, but u need dmg for it !
and no creeping=no dmg=not that great anymore...
as i said if ur enemy let u creep in earlygame its very well
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Post  Ace Ventura 2010-07-01, 12:04

so as i understood it right the tidal guardian is now too weak? ....

what about reducing its cooldown so that you can maybe set 2 of them?
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Post  PureOwn4ge 2010-07-01, 14:01

e.g. y
would be one possibility to creep better with it
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Post  Ace Ventura 2010-07-02, 19:13

k, reduced cd: lvl1 31sec (before 35sec - duration 36sec) ... lvl10 40sec (before 50sec - duration 45sec)

lets see how its now...if its still too bad then the cd of the tidal can be reduced more
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Post  Stridar 2010-07-03, 20:04

replace frost armor with inner fire, already got frost need inner fire now.
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Post  motion_man 2010-07-04, 11:09

Stridar wrote:replace frost armor with inner fire, already got frost need inner fire now.
he had that already, he cleaves too hard then
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Post  Stridar 2010-07-04, 12:42

frost armor just doesn't suit him for some reason, it's a lich move, inner fire which isnt in the map right now would be better
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Post  motion_man 2010-07-04, 14:29

naga (water snail) with frost armor, cold spell, fits more than inner fire, arcane spell
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Post  Guest 2010-07-10, 18:42

I dont like frost armor , and he will always focused maby he can become heal again or its to imba?

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