Paladin
+26
Hunter86
PureOwn4ge
MilleniumX
Lidltuete
TrampekConverse
Xoralundra
ArMeDaNdDeAdLy
Bes
vion
Orc.Slayer
Cain
pinkflamingo
motion_man
IkKaKu_MaStEr
Valah_LeNoob
XioNiDaS
JaY.GaNjA
CoolRasta
Andoz
Bushfire
Tenoziw
blufonci
djuro_zerone
LeCLerc
J.P.P.P.P.P
Ace Ventura
30 posters
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Rate the Paladin
Re: Paladin
The paladin is a nice hero, holy light is great for teams and divine shield is excellent at making him very very hard to kill, aura helps a bit. However his ulti is almost useless. I think his ultimate should bring units that he can control (like the dk ulti). They shouldn't be invulnerable but i think they should all have a permanent inner fire bonus that increases with the level and the units will die after a timer is up e.g. level 1 brings 6 units with a +6 Armour and +20 damage bonus, level 2 bring back 8 units with +8 Armour bonus and a +25 damage bonus etc. This would make the units compete with the death knights ulti units even though they are not invulnerable.
J.P.P.P.P.P- Forum King
- Age : 33
Location : New Zealand
Posts : 618
Re: Paladin
yes, pala ulti is very senceless
maybe give him something good he can summon?
like doom of pitlord?
maybe even without spells, just with good dmg and hp, only good for kreeping?
maybe give him something good he can summon?
like doom of pitlord?
maybe even without spells, just with good dmg and hp, only good for kreeping?
Re: Paladin
scooby wrote:yes, pala ulti is very senceless
maybe give him something good he can summon?
like doom of pitlord?
maybe even without spells, just with good dmg and hp, only good for kreeping?
Or as i suggested would work?
J.P.P.P.P.P- Forum King
- Age : 33
Location : New Zealand
Posts : 618
Re: Paladin
idk how to make it that units are under players control...J.P.P.P.P.P wrote:The paladin is a nice hero, holy light is great for teams and divine shield is excellent at making him very very hard to kill, aura helps a bit. However his ulti is almost useless. I think his ultimate should bring units that he can control (like the dk ulti). They shouldn't be invulnerable but i think they should all have a permanent inner fire bonus that increases with the level and the units will die after a timer is up e.g. level 1 brings 6 units with a +6 Armour and +20 damage bonus, level 2 bring back 8 units with +8 Armour bonus and a +25 damage bonus etc. This would make the units compete with the death knights ulti units even though they are not invulnerable.
2nd prob: idk how to make it that they have innerfire too
Re: Paladin
shit!
i better rated him ++ instead 0
his shield is pretty overpowered
a patch screwed it up.... just tested same shit with shield+tp in 1.71 !
so for all ok if the give pala deathpact (of dk) to pala instead of shield????
i better rated him ++ instead 0
his shield is pretty overpowered
a patch screwed it up.... just tested same shit with shield+tp in 1.71 !
so for all ok if the give pala deathpact (of dk) to pala instead of shield????
Re: Paladin
scooby wrote:shit!
i better rated him ++ instead 0
his shield is pretty overpowered
a patch screwed it up.... just tested same shit with shield+tp in 1.71 !
so for all ok if the give pala deathpact (of dk) to pala instead of shield????
if u change shild to packt then u need to change other shit to, aura and ultimate
why? combat situation :
pala works on this way : "hit me hit me " i have mass armor so it dont hurt me to much, when is close i use shild
dk works on this way :"hit me hit me " i have packt to heal and aura to run
LeCLerc- Admin
- Age : 42
Posts : 410
Re: Paladin
I think changing paladin so dramatically would really ruin the feel of the hero; a paladin would never sacrifice his own men. My friend Cain8 maybe suggested making the shield dispellable. Obviously because you cant attack the paladin, lightning orb would be useless for this, but i think maybe another item should be added: 'Staff of Dispelling' Which simply casts dispell over a small area for some mana cost. It would be a fairly expensive item as it could dispell paladins shield and any anti magic sheilds maybe the same price as the staff of silence. This would also comply with my idea about giving the bloodlords shade the wisp dispelling ability.
I think this would dramatically balance the paladin and add a new aspect to the game, but can it be done?
I think this would dramatically balance the paladin and add a new aspect to the game, but can it be done?
Last edited by J.P.P.P.P.P on 2009-09-07, 17:29; edited 1 time in total
J.P.P.P.P.P- Forum King
- Age : 33
Location : New Zealand
Posts : 618
Re: Paladin
i think that paladin should be changed, only because of devine shield....
but if you change him to look like dk (give him death pact and aura), you will lose one aura in the game (that wouldn't be nice)....
j.p.p.p.p.p.p.p.p.p.p.p.'s idea seams ok for me, but that would make some new problems, because you could dispell summoned units (or that would be nice too i can't decide)....
but if you change him to look like dk (give him death pact and aura), you will lose one aura in the game (that wouldn't be nice)....
j.p.p.p.p.p.p.p.p.p.p.p.'s idea seams ok for me, but that would make some new problems, because you could dispell summoned units (or that would be nice too i can't decide)....
djuro_zerone- Beef
- Age : 42
Posts : 4
Re: Paladin
ide about dispel staff in game are nice
but then u dont need orb for am shild and u can dispel silence from allied? maybe imba item, but ...
maybe make pala shild a bit longer cd and a bit lower time under it?
but then u dont need orb for am shild and u can dispel silence from allied? maybe imba item, but ...
maybe make pala shild a bit longer cd and a bit lower time under it?
LeCLerc- Admin
- Age : 42
Posts : 410
Re: Paladin
or maybe to leave devine shield like ability, but that you can't advance it... level 1 devine shield should be ok... because devine shield is realy annoying on high level...
that way you could use it only to run, not to stand on enemy fountain
that way you could use it only to run, not to stand on enemy fountain
djuro_zerone- Beef
- Age : 42
Posts : 4
Re: Paladin
dont kill pala!!! (death pact!?!?!??! wtftwftfwtf )
lower duration and higher cool down...
lower duration and higher cool down...
blufonci- Staff
- Age : 42
Location : croatia
Posts : 152
Re: Paladin
blufonci wrote:dont kill pala!!! (death pact!?!?!??! wtftwftfwtf )
lower duration and higher cool down...
Thank you bluf!!
J.P.P.P.P.P- Forum King
- Age : 33
Location : New Zealand
Posts : 618
Re: Paladin
leclerc wrote:scooby wrote:shit!
i better rated him ++ instead 0
his shield is pretty overpowered
a patch screwed it up.... just tested same shit with shield+tp in 1.71 !
so for all ok if the give pala deathpact (of dk) to pala instead of shield????
if u change shild to packt then u need to change other shit to, aura and ultimate
why? combat situation :
pala works on this way : "hit me hit me " i have mass armor so it dont hurt me to much, when is close i use shild
dk works on this way :"hit me hit me " i have packt to heal and aura to run
This imo, keep shield
Tenoziw- Kung Fu Panda
- Age : 33
Location : Sweden (Luleå in Norrbotten)
Posts : 218
Re: Paladin
keep him like he is ( with abilities)
mb make longer shield cd, bit more armor bonus for aura and fix ulti.
mb make longer shield cd, bit more armor bonus for aura and fix ulti.
Re: Paladin
Definatley do not give pally death pact instead of shield! His shield makes him unique. Maybee you could increase it's cool down or something? I rated him +++, because he's an awesome hero. His ulti is shit, but not every hero needs a super imba ultimate
Andoz- Axemaster
- Location : England
Posts : 53
Re: Paladin
i dont find shield imba
cuz its not too long time, and at high lvl , cd is long and if he tp shield disappear, so i dont find it imba
ulti sucks but i dont think that chang ecomplety spell is great -> non sense (same for all hero plz, dont change default spell)
maybe he can create some warrior(miror of him with short duration, or just some warrior where hp,damage and number depen of ulti lvl) who fight for him ( like i see on RvSheep)
but i rly dont like jesus as i dislike dk
i dont find them "imba"
cuz its not too long time, and at high lvl , cd is long and if he tp shield disappear, so i dont find it imba
ulti sucks but i dont think that chang ecomplety spell is great -> non sense (same for all hero plz, dont change default spell)
maybe he can create some warrior(miror of him with short duration, or just some warrior where hp,damage and number depen of ulti lvl) who fight for him ( like i see on RvSheep)
but i rly dont like jesus as i dislike dk
i dont find them "imba"
CoolRasta- Forum Power User
- Location : France
Posts : 515
Re: Paladin
CoolRasta wrote:i dont find shield imba
cuz its not too long time, and at high lvl , cd is long and if he tp shield disappear, so i dont find it imba
i dont find them "imba"
Cd is long but really not long enough, i played vs a pala who maxed shield earlier and ofc whenever i tried to block he just put shield on and ran. By the time hed waited for sheild to go, gone to shop/heal come back and started fighting he could cast shield again.
J.P.P.P.P.P- Forum King
- Age : 33
Location : New Zealand
Posts : 618
Re: Paladin
and fix the shield tp bug if possible.
( u can use tp staff and than shield (tp dont break) so u can invulnerable tp out )
( u can use tp staff and than shield (tp dont break) so u can invulnerable tp out )
Last edited by BushFire on 2009-09-08, 16:54; edited 1 time in total
Re: Paladin
i think need change ulti, need controling units(1 lvl maybe 20 sec), and units have hp, and pala need choise more lvl armure(for units) or more healing(for healing hero and kill units) and for more units(ulti)=new skill, somt new...
i think this is fun for pala not boring
i think this is fun for pala not boring
?????- Guest
Re: Paladin
BushFire wrote:and fix the shiel dtp bug if possible.
( u can use tp staff and than shield (tp dont break) so u can invulnerable tp out )
thats a wc3 bug....a patch screwed it up!
thats why i wanted to remove the shield....
imba fucking shit tp+shield ....
new vers: -2.5sec too all lvls for shield
Re: Paladin
The only thing I think needs changing is his Divine Shield spell. Just increase the cooldown a bit and it would be fine.
Andoz- Axemaster
- Location : England
Posts : 53
PALA
For me this hero is not my cup of tea at all heal heal heal all i hear and only heals 1 player and ulti is just feed its nice vs ud but if vs 4 or 5 orc heroes is boring but i play pala just for creep and heal some1 who is in real trubble lol joke you can make a lot of gold if creep with him and my point pala dose need to creep cus of late game all heroes focus pala!!!!
Re: Paladin
Pala is good how he is now. Hard to kill, y, at beginning and in mid very useful with healing, y but at ending of game almost useless. About divine shield and dispell staff: there is silence staff and silence to stop him doing shield. U have to use it wisely, but it is a possible way.
XioNiDaS- Tinker
- Age : 37
Location : Hungary
Posts : 197
Re: Paladin
xionidas wrote:Pala is good how he is now. Hard to kill, y, at beginning and in mid very useful with healing, y but at ending of game almost useless. About divine shield and dispell staff: there is silence staff and silence to stop him doing shield. U have to use it wisely, but it is a possible way.
he can kill rac alone at ending.
so one of the most op heros in lategame
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