Heroes and Armies
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comments about newest version

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Ace Ventura
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Post  Glacial 2012-05-21, 16:10

I just finished first game of newest version. This whole idea with kill assists is sweet.

I played archdruid and have tested he's new ulti and I didnt find it useful even once in whole game. Linkin 2 units so they get 50% less damage was not enough even in early game, not even speaking in late game. I had tried it in few situaction, for example when someone was trapped, stuned or at the beginning of our push/attack and it didn't seems to help at all.
I was thinking, maybe if change it so you can link hero of your team with hero of opposite team with parameters like 40/60 (ally hero gets 40% damage, foe hero gets 60% damage) would be more helpful and fun.
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Post  SpeaRMan 2012-05-21, 17:06

spirit link is useless? 50% dmg reducing is not effective? u must be drunk, dude biggrin
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Post  imba.balvan 2012-05-21, 20:23

on druid spiritlink ulty hotkey(r) not working
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Post  misanthrope42 2012-05-21, 20:49

New bash of bears is too imba. 3 bears with such bash is sick.

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Post  Cain 2012-05-21, 21:58

misanthrope42 wrote:New bash of bears is too imba. 3 bears with such bash is sick.
New bash?

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Post  misanthrope42 2012-05-21, 22:06

Cain wrote:
misanthrope42 wrote:New bash of bears is too imba. 3 bears with such bash is sick.
New bash?
Maybe I was just unlucky 3 times today. OK.

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Post  Cain 2012-05-21, 22:24

It should still be 8% at level 10.

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Post  Noctumonium 2012-05-23, 21:38

It seems to me that Dispel was more helpfull than Spirit Link
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Post  PanStyle 2012-07-17, 13:35

I just downloaded 3.04b
What are the changes ?
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Post  Steel.DX 2012-07-17, 15:21

sounds nice everything....
now well see pala dying finally!

and gz for recruiting daniel. i hope it adds to the quality of the map!

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Post  Azid 2012-07-17, 17:02

wtf why u changed the greater healing pot? what was the problem?
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Post  Deathlord 2012-07-17, 17:09

Azid wrote:wtf why u changed the greater healing pot? what was the problem?

when i see argo vs phnx , warden overfeed with 10 lvl more than other heroes using great healing pot, its a big pbme lol!
it makes wd inkillable. but its a nice item in a balanced opposition. maybe its possible to change the gain of xp ?

DD
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Post  Cain 2012-07-17, 18:15

Azid wrote:wtf why u changed the greater healing pot? what was the problem?
Well it's pretty obvious that 3200 hp is too much, i think it shouldn't be too hard to figure that out.
2000 hp is still a lot and it's no reason why the huge healing pot should be so much better than the other two pots.

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Post  Noctumonium 2012-07-17, 19:10

Cain wrote:
Azid wrote:wtf why u changed the greater healing pot? what was the problem?
Well it's pretty obvious that 3200 hp is too much, i think it shouldn't be too hard to figure that out.
2000 hp is still a lot and it's no reason why the huge healing pot should be so much better than the other two pots.
I still have to check this but I hope the price is a bit lower now Smile
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Post  Noctumonium 2012-07-17, 19:14

Ok I saw, excellent job! Items suggestions maybe need a fix in my opinion :p
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Post  Azid 2012-07-17, 20:02

Ive never got a problem with greater healing pot ( 3200 ) he healed very much HP sure , but he got a long Cooldown too , so its nice to get it if u wanna make a big action.
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Post  Noctumonium 2012-07-17, 22:00

Azid wrote:Ive never got a problem with greater healing pot ( 3200 ) he healed very much HP sure , but he got a long Cooldown too , so its nice to get it if u wanna make a big action.

I like great healing pot too, but seems a lot of players don't think so Smile
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Post  Cain 2012-07-17, 22:23

Well no one used it when that could heal for 1400 and the huge one for 3200.

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Post  Ace Ventura 2012-07-18, 07:39

2000hp is too low
dont forget its avaible after 60min and heroes have more then 5000hp, so it heals not even half of their hp which is kinda worthless.
no idea why the cd hasnt been increased from 270 to 360sec or/and the costs from 1400 to 1600 (for example) or another suggestion would be to give it only 1charge...but 3200hp would still be usefull with these changes...
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Post  Cain 2012-07-18, 10:08

Ace Ventura wrote:2000hp is too low
dont forget its avaible after 60min and heroes have more then 5000hp, so it heals not even half of their hp which is kinda worthless.
no idea why the cd hasnt been increased from 270 to 360sec or/and the costs from 1400 to 1600 (for example) or another suggestion would be to give it only 1charge...but 3200hp would still be usefull with these changes...
1 : Because it makes the other pots more or less useless.
2 : Lets say you have an agi hero at level 30-40, 150 agi some shit and 3-4k hp, warden for example or bm.
How long doesn't it take to kill an agi hero with around 3-4k hp?
3 : The only heroes that would have 5k at that point would be strength heroes.
4 : It's like having an ankh which is way better than an ankh, might as well put ankhs back in the shop.
5 : It's not supposed to save you every time, it's supposed to help you, not save you 100%.

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Post  J.P.P.P.P.P 2012-07-18, 13:58

Hmm to be honest, i think only intelligence heroes should be able to purchase the heal pots. Since you cant dispel them, they are simply too imba for agility and strength heroes.

Or maybe give them a cast time so they can be interrupted before use. 2000 seems just such a huge drop from 3200 but i dont think it will matter anyway, its an item that should be for intelligence heroes only to give them a chance in the end game in my opinion.

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Post  Steel.DX 2012-07-18, 14:32

right now it is one other item that lategame agi heroes profit most from.

that is because you need to multiply the hp gain of the potion with the damreduce value (armor) to get the effective hp gain, which is always biggest for agi heroes.
to fix this you would need to have a hp gain that is calculated via the heroes agi value, i dont know if that is possible in wc3.

Since you cant dispel them, they are simply too imba for agility and strength heroes.
another idea would be to make the heal pot cast rejunivation. this could be dispellled half way etc.

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Post  Guest 2012-07-18, 15:27

Steel.DX wrote: another idea would be to make the heal pot cast rejunivation. this could be dispellled half way etc.

Waste. thumbsdown

Greetz,

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Post  Ace Ventura 2012-07-18, 15:35

Steel.DX wrote:right now it is one other item that lategame agi heroes profit most from.

that is because you need to multiply the hp gain of the potion with the damreduce value (armor) to get the effective hp gain, which is always biggest for agi heroes.
to fix this you would need to have a hp gain that is calculated via the heroes agi value, i dont know if that is possible in wc3.
nice idea Smile


should be possible to make it that you get more hp if you have more intelligence.
i dont know how much the average intelligence of agi/str heroes is after 60min of playtime, but it could be something like this:
1000 base hp + 10 x int-points
so if you have 150int, 1000+10x150=2500hp does it heal
on the other hand the weak heroes without so much creeps and int dont profit that much from it and maybe need it more then the already very strong heroes with lots of hp

but something like this should be possible, lots of maps where the damage is calculated by the points in str/agi/int

or maybe just decrease the cost for a 2000hp healing pot to 1000gold^^
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Post  Cain 2012-07-18, 17:01

Ace Ventura wrote:or maybe just decrease the cost for a 2000hp healing pot to 1000gold^^
Yeah while greater healing costs 950 gold, makes much sense.
It's a reason why i made it 1200 in the first place. 600 hp increase each pot and 350 gold increase.

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