Suggestions
+35
.Nero.
hungryhugo
Ripperman[cz]
Scylla
imba.balvan
StiFleR01
RockstaR
theremon
BaB
Ghinzu
w.86
L.o.S
Ace Ventura
RaM-bo
Wrath.
Azid
Bogus
Ylt
GZone_ATOM
SpeaRMan
Lidltuete
borogal
XioNiDaS
Deathlord
curious_SpiriT
w.10
vion
Heimataerde
Noctumonium
Eddie
yugan
motion_man
Steel.DX
J.P.P.P.P.P
Cain
39 posters
Page 9 of 11
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Re: Suggestions
Lidltuete wrote:read the changelogsyugan wrote:it's a little thing, but can u make available the teleport in the barrack where u recruit units??
and why sometimes i don't see the ! when u deny a creep? ( 100% sure to have denied ^^ ) thxxxx
If you start killing/denying a unit which has more than 60% (or was it 40% not sure though) of its life, the "!" wont be shown, cause your enemies got the exp for it. Thats the deny-antilame-system.
ahhhhhhhhhhhnnnnnn ok thx and for tp on the barrack?
yugan- Forum Extreme User
- Age : 31
Location : Italy
Posts : 560
Re: Suggestions
hello hna community here is my suggestion to the mappers. As i watched replay die vs phnx 4th round druid's ultimate effects Tinker and Mountain King while they are under effect of Avatar/Metamorphosis. My advice if possible disable teleporting while in druid's ulty area and Spell Imunity no longer can benefit from druid's ultimate because its OP. Daniel i hope you can fix it.
Eddie- Batman the Dark Knight
- Age : 34
Location : Пловдив, България(Plovdiv, Bulgaria)
Posts : 429
Re: Suggestions
EddieBG wrote:hello hna community here is my suggestion to the mappers. As i watched replay die vs phnx 4th round druid's ultimate effects Tinker and Mountain King while they are under effect of Avatar/Metamorphosis. My advice if possible disable teleporting while in druid's ulty area and Spell Imunity no longer can benefit from druid's ultimate because its OP. Daniel i hope you can fix it.
I like new druid's ultimate ability, but tbh I dont think its overpowered. The best way to find it out - is to finish clan war or to play new one, so we can be sure is it really so strong or is it balanced.
SpeaRMan- Priestess of the Moon
- Location : Moscow
Posts : 264
Re: Suggestions
Cain, Ace, Daniel take a look at this bug could you fix it for the future?
The question is since tower still stand why the barrack armor isn't invulnerable and why it has ben damaged?
The question is since tower still stand why the barrack armor isn't invulnerable and why it has ben damaged?
Eddie- Batman the Dark Knight
- Age : 34
Location : Пловдив, България(Plovdiv, Bulgaria)
Posts : 429
Re: Suggestions
i think the new druid ulti is not balanced.
there must be the possibility to interrupt it by shackles, silence, dispell, stun, whatever.
together with teleport its an upgreaded version of the pala-bug. this was fixed after the community complained. it worked for a single hero back then - now you can teleport all 5 heroes uninteruptable.
i think it must be interuptable.
there must be the possibility to interrupt it by shackles, silence, dispell, stun, whatever.
together with teleport its an upgreaded version of the pala-bug. this was fixed after the community complained. it worked for a single hero back then - now you can teleport all 5 heroes uninteruptable.
i think it must be interuptable.
Steel.DX- Dope
- Posts : 369
Re: Suggestions
I had the same complains at first, but I changed my mind. Actually it's a very nice ultimate and there's the same kind of delay the sh has. Just fix the tp issue and then I think it's fine.
Greetz,
Greetz,
Guest- Guest
Re: Suggestions
Bogus wrote:What about orb of fire? With for example splash damage, but not high. Something new.
Re: Suggestions
somehow the original orb of fire didnt properly work....could do that with the pitlord splash dmg ofc instead, but for sure it wouldnt be avaible for agi heroes nor ranged heroes, thus im not sure if this would make sence to add...Bogus wrote:Bogus wrote:What about orb of fire? With for example splash damage, but not high. Something new.
Re: Suggestions
If effect of orb can be changed? So we could make it not splash damage, but for example unit deals 10dmg when it die. Or just deals dmg after shot, without slow.
Re: Suggestions
I saw a lot of players gettin banned lately. I don't really want to complain about it as it makes them to take the game more seriously... But I thought it was unfair not to warn them about new ban regulation... Most of the players don't come on the forum so, they will not be informed of the new rules.
What about writing the rules by the bot, when you join a game and/or on the loading screen? I guess this way administrators will have less work unbanning people...
What about writing the rules by the bot, when you join a game and/or on the loading screen? I guess this way administrators will have less work unbanning people...
Ghinzu- Archmage
- Age : 34
Posts : 37
Re: Suggestions
after getting banned theyll have to visit the forum. its a good way to promote it
Lidltuete- Dope
- Posts : 289
Re: Suggestions
what about ban ghinzu ? This brasilien boy complains too much
nice to see a clue of ur presence tuete , will u come back in bnet one day ? i hope y
DD
nice to see a clue of ur presence tuete , will u come back in bnet one day ? i hope y
DD
Deathlord- Forum Power User
- Age : 93
Location : northrend
Posts : 509
Re: Suggestions
i would like to suggest to decrease shaman/priest's mana. it's rly unnerving when u can creep alone in early game (20-40 min) and u are always slow down by these ^^
what u think about??
what u think about??
yugan- Forum Extreme User
- Age : 31
Location : Italy
Posts : 560
Re: Suggestions
I would suggest for you to read the latest change log.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Suggestions
Cain wrote:I would suggest for you to read the latest change log.
-.-'' u have decreased the % not the quantaty of mana..these units have nearly full mana (i don't remember, think 500-600) and can slow too many times..
yugan- Forum Extreme User
- Age : 31
Location : Italy
Posts : 560
Re: Suggestions
Actually, i did change the mana. Before ithey used to start with 400/400 mana, now they start with 200/300 mana.
So yes quite a big difference, not % like you say.
So yes quite a big difference, not % like you say.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Suggestions
Cain wrote:Actually, i did change the mana. Before ithey used to start with 400/400 mana, now they start with 200/300 mana.
So yes quite a big difference, not % like you say.
Some Tooltip fixes
Invulnerable towers changed from 5 seconds - 7.5 seconds after the creeps spawn
Show message "XXX has done hara-kiri" if player has killed himself instead "XXX denied killing of XXX"
Show cooldowns of ultimates only for team-mates
Add new sound "combo whore" if the whole team has killed someone? (monster kill and massacre)
Made a few changes in the FAQ etc, nothing big
Slightly increased size of phoenix/wyrms so its easier to click on them
Lowered the night vision of catapults and mortars
Removed nightvision ability of heroes, nightelf and some other heroes had to from start on
Auto recruitment change.
Every 20 minutes a sorceress and shaman is added up til a maximum of 3 units.
Every 20 minutes a rifleman and headhunter is added up to a maximum of 3 units.
Every 30 minutes a knight and tauren is added up to a maximum of 2 units.
After 30 minutes a Catapult and demolisher is added, a new catapult and demolisher is added every 10 minutes up to a maximum of 4 units.
Sorc/shaman slow down from 25% to 20%
Reduced speed pot potion by 10% so 40% instead of 50%
Ring of health 8 regen instead of 6
Periapt of vitality from 500 hp - 400hp
Decreased gold costs of cristall ball from 550 to 500gold
Added nightvision item which gives for 400gold ability to see as far as on day
Decreased berserk-ability of guitar hero and barbarian movement speed increasement from 40% to 25% on lvl10 and so the other lvls are a bit lower too, increased its attack speed from 50% to 65% on lvl10
it was not written, and din't play today, but ok nice so
yugan- Forum Extreme User
- Age : 31
Location : Italy
Posts : 560
Re: Suggestions
Yeah, was two logs, one which didn't have all of it written down.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Suggestions
can u remove the brown caps by footies?? :DD i confuse them with horde's units which are all brown ^^'
yugan- Forum Extreme User
- Age : 31
Location : Italy
Posts : 560
Re: Suggestions
Brown caps? They're orange and pumpkins, color blind?
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Suggestions
Cain wrote:Brown caps? They're orange and pumpkins, color blind?
yeah but they resemble brown and make confusing units..this is only my opinion..if u or other have np then keep so^^
yugan- Forum Extreme User
- Age : 31
Location : Italy
Posts : 560
pumpkin heads
It's quite easy to see the difference? Atleast if you have healthbars on.
Wrath.- Dope
- Age : 33
Location : Denmark
Posts : 40
Re: Suggestions
Come on its just a halloween version. i dont think this will be the map we will play for long time now.
but what about this new hero? is this the final version of it? or will it be changed?
the ulti is to small you can´t see it very well. also i don´t like the way his first spell works.
for my taste the hero is a bit useless, when u compare him with all the others.
the skin is funny, but his spells are not good enough (for my taste). dunno how the others think about.
but what about this new hero? is this the final version of it? or will it be changed?
the ulti is to small you can´t see it very well. also i don´t like the way his first spell works.
for my taste the hero is a bit useless, when u compare him with all the others.
the skin is funny, but his spells are not good enough (for my taste). dunno how the others think about.
BaB- Shadow Hunter
- Location : Bonn/Germany
Posts : 284
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