Suggestions
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.Nero.
hungryhugo
Ripperman[cz]
Scylla
imba.balvan
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theremon
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w.86
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Azid
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Lidltuete
borogal
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Deathlord
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w.10
vion
Heimataerde
Noctumonium
Eddie
yugan
motion_man
Steel.DX
J.P.P.P.P.P
Cain
39 posters
Page 5 of 11
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Re: Suggestions
In X they don't care so much about creeps kills, it's true dope hna is really more "pro" oriented. Anyway some their ideas are nice About flamestrike... y maybe is better fix it a bit ^^ I'm just sad that I didn't get bloodmage with the new spell
Noctumonium- Forum Power User
- Age : 34
Location : Italia
Posts : 503
Re: Suggestions
Hehe.. yes it's kinda fun to use flamestrike on banished people, it's sick damage.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Suggestions
Hehe.. yes it's kinda fun to use flamestrike on banished people, it's sick damage.
can you quantify this? what/ how much is the difference if/not banished?
Steel.DX- Dope
- Posts : 369
Re: Suggestions
i always thought banish increase dmg by 50%, but its 66%
http://classic.battle.net/war3/human/units/bloodmage.shtml
http://classic.battle.net/war3/human/units/bloodmage.shtml
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Suggestions
motion_man wrote:i always thought banish increase dmg by 50%, but its 66%
http://classic.battle.net/war3/human/units/bloodmage.shtml
RIght and wrong :p its for classic only
in hna the rate is diffent and ofc changes with lvl
borogal- Dope
- Posts : 95
Re: Suggestions
then what is it on what lvl?^^in hna the rate is diffent and ofc changes with lvl
Steel.DX- Dope
- Posts : 369
Re: Suggestions
slow rate is different, dmg bonus is the same cos u cant change it, like slow effect from frost nova (atleast not in the editor)borogal wrote:motion_man wrote:i always thought banish increase dmg by 50%, but its 66%
http://classic.battle.net/war3/human/units/bloodmage.shtml
RIght and wrong :p its for classic only
in hna the rate is diffent and ofc changes with lvl
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Suggestions
mhm according to what cain said nova slow increase if i remember right plus, try it ur self, to coorect me, but take pala and blm
holy plus banish, no doubt it increase at least on hero.
holy plus banish, no doubt it increase at least on hero.
borogal- Dope
- Posts : 95
Re: Suggestions
The slow percentage doesn't change, only how long the effect lasts.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Suggestions
y, it increases effect by 66%, no matter what lvl banish is. open editor and go to abilities/buffs tab and search for banish. ull see that theres no input to change % for banish, only slow effect and duration. same goes for "slowed" effect that frost nova makesborogal wrote:mhm according to what cain said nova slow increase if i remember right plus, try it ur self, to coorect me, but take pala and blm
holy plus banish, no doubt it increase at least on hero.
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Suggestions
Mhm i trust you, but really seems like math are lyingmotion_man wrote:y, it increases effect by 66%, no matter what lvl banish is. open editor and go to abilities/buffs tab and search for banish. ull see that theres no input to change % for banish, only slow effect and duration. same goes for "slowed" effect that frost nova makesborogal wrote:mhm according to what cain said nova slow increase if i remember right plus, try it ur self, to coorect me, but take pala and blm
holy plus banish, no doubt it increase at least on hero.
borogal- Dope
- Posts : 95
Re: Suggestions
pls panda's ulti is too imba upgrade his cooldown on higher levels !
yugan- Forum Extreme User
- Age : 31
Location : Italy
Posts : 560
Re: Suggestions
Yes pandas ulti cooldown is annoying , if he escape it feel liek 10 sec he got the ulti again and can escape again o.O mb do a higher cd
-Azid-
-Azid-
Azid- Beastmaster
- Age : 31
Posts : 111
Re: Suggestions
I think i increased it by quite a bit last version.
Cain- Admin
- Age : 37
Location : Norway
Posts : 1819
Re: Suggestions
i once mentioned, limit the range of nagas tornado. it should not be impossible to counter this spell.
other suggestion: make unit and tower upgrades available, like armor, damage, extra mana & spells for shamies & sorcs. this needs some consideration in terms of pricing
very provocative: implement a portal in the two lanes that connect the middle of the upper lane to the middle of the lower lane. maybe limit the "capacity" of the gate as it erodes the wardens monopol on swiching lanes quickly.
ability to build towers?
...to be continued...
other suggestion: make unit and tower upgrades available, like armor, damage, extra mana & spells for shamies & sorcs. this needs some consideration in terms of pricing
very provocative: implement a portal in the two lanes that connect the middle of the upper lane to the middle of the lower lane. maybe limit the "capacity" of the gate as it erodes the wardens monopol on swiching lanes quickly.
ability to build towers?
...to be continued...
Steel.DX- Dope
- Posts : 369
Re: Suggestions
Steel.DX wrote:
ability to build towers?
...to be continued...
The map used to have the ability to build towers in the very very early versions.... but it was a fail, they were imba at the start and useless in the end and they could be used to do all sorts of crap like blocking lanes, it was just a bit of a disaster tbh. This is something best left out of the map.
My worry about upgrades would be that it would make the map even longer.... and its pretty long already.
J.P.P.P.P.P- Forum King
- Age : 33
Location : New Zealand
Posts : 618
Re: Suggestions
as suggested, increase speed of all heroes, remove boots and now my idea: remove staff of tp, add it as a free starting skill to all heros (i think this might cancel imba pala's tp with divine shield) and mb add dust of appearance to shop?
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Suggestions
motion_man wrote:as suggested, increase speed of all heroes, remove boots and now my idea: remove staff of tp, add it as a free starting skill to all heros (i think this might cancel imba pala's tp with divine shield) and mb add dust of appearance to shop?
I dont think it would remove the pala tp bug but this could probably be fixed by either adding in a simple trigger to remove the ability from the paladin while he tps or by adding a longer cast time to the ability (although im not sure how long it would need to be). Its an annoying bug but its not impossible to beat with a quick shackle or silence.
J.P.P.P.P.P- Forum King
- Age : 33
Location : New Zealand
Posts : 618
Re: Suggestions
guys its not a suggestion to fix paladin -.- otherwise id put it in "rate paladin" topic, pala tp is just a side thing of the whole suggestion thats why i put it in () brackets -.-
(and i think it would be cancelled, cos tp would be a channelling spell and casting divine shield would interrupt it)
(and i think it would be cancelled, cos tp would be a channelling spell and casting divine shield would interrupt it)
motion_man- Dope
- Age : 34
Location : cro
Posts : 577
Re: Suggestions
motion_man wrote:guys its not a suggestion to fix paladin -.- otherwise id put it in "rate paladin" topic, pala tp is just a side thing of the whole suggestion thats why i put it in () brackets -.-
(and i think it would be cancelled, cos tp would be a channelling spell and casting divine shield would interrupt it)
Yea i agree with your other points and i guess if you based the tp spell from the archmages then yea it might cancel the bug. Maybe a new ulti for AM would be required then? I mean, just having a reduced cd wudn't be much of an advantage if everyone had it as a spell.
J.P.P.P.P.P- Forum King
- Age : 33
Location : New Zealand
Posts : 618
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