Heroes and Armies
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.Nero.
hungryhugo
Ripperman[cz]
Scylla
imba.balvan
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theremon
BaB
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w.86
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RaM-bo
Wrath.
Azid
Bogus
Ylt
GZone_ATOM
SpeaRMan
Lidltuete
borogal
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Deathlord
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vion
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Noctumonium
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motion_man
Steel.DX
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Cain
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Post  Noctumonium 2011-08-24, 09:40

In X they don't care so much about creeps kills, it's true dope hna is really more "pro" oriented. Anyway some their ideas are nice Smile About flamestrike... y maybe is better fix it a bit ^^ I'm just sad that I didn't get bloodmage with the new spell Sad
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Post  Cain 2011-08-24, 09:42

Hehe.. yes it's kinda fun to use flamestrike on banished people, it's sick damage.

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Post  Steel.DX 2011-08-24, 17:40

Hehe.. yes it's kinda fun to use flamestrike on banished people, it's sick damage.

can you quantify this? what/ how much is the difference if/not banished?



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Post  motion_man 2011-08-25, 11:50

i always thought banish increase dmg by 50%, but its 66%
http://classic.battle.net/war3/human/units/bloodmage.shtml
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Post  Steel.DX 2011-08-25, 20:21

thx for info AND source Smile

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Post  borogal 2011-08-25, 21:41

motion_man wrote:i always thought banish increase dmg by 50%, but its 66%
http://classic.battle.net/war3/human/units/bloodmage.shtml

RIght and wrong :p its for classic only
in hna the rate is diffent and ofc changes with lvl

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Post  Steel.DX 2011-08-26, 04:16

in hna the rate is diffent and ofc changes with lvl
then what is it on what lvl?^^

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Post  motion_man 2011-08-26, 08:17

borogal wrote:
motion_man wrote:i always thought banish increase dmg by 50%, but its 66%
http://classic.battle.net/war3/human/units/bloodmage.shtml

RIght and wrong :p its for classic only
in hna the rate is diffent and ofc changes with lvl
slow rate is different, dmg bonus is the same cos u cant change it, like slow effect from frost nova (atleast not in the editor)
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Post  borogal 2011-08-26, 08:44

mhm according to what cain said nova slow increase if i remember right plus, try it ur self, to coorect me, but take pala and blm
holy plus banish, no doubt it increase at least on hero.

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Post  Cain 2011-08-26, 10:25

The slow percentage doesn't change, only how long the effect lasts.

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Post  motion_man 2011-08-26, 13:09

borogal wrote:mhm according to what cain said nova slow increase if i remember right plus, try it ur self, to coorect me, but take pala and blm
holy plus banish, no doubt it increase at least on hero.
y, it increases effect by 66%, no matter what lvl banish is. open editor and go to abilities/buffs tab and search for banish. ull see that theres no input to change % for banish, only slow effect and duration. same goes for "slowed" effect that frost nova makes
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Post  borogal 2011-08-26, 13:22

motion_man wrote:
borogal wrote:mhm according to what cain said nova slow increase if i remember right plus, try it ur self, to coorect me, but take pala and blm
holy plus banish, no doubt it increase at least on hero.
y, it increases effect by 66%, no matter what lvl banish is. open editor and go to abilities/buffs tab and search for banish. ull see that theres no input to change % for banish, only slow effect and duration. same goes for "slowed" effect that frost nova makes
Mhm i trust you, but really seems like math are lying Smile

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Post  Steel.DX 2011-08-28, 20:49

thanks all for the nice info Smile

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Post  yugan 2011-09-12, 15:36

pls panda's ulti is too imba upgrade his cooldown on higher levels !
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Post  Bogus 2011-09-12, 19:16

It's good idea for more cooldown for panda Smile
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Post  Steel.DX 2011-09-13, 05:31

more cooldown, i agree. since years by now..... Smile

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Post  Azid 2011-10-04, 09:49

Yes pandas ulti cooldown is annoying , if he escape it feel liek 10 sec he got the ulti again and can escape again o.O mb do a higher cd desperate

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Post  Cain 2011-10-04, 09:52

I think i increased it by quite a bit last version.

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Post  Steel.DX 2011-10-04, 20:58

i once mentioned, limit the range of nagas tornado. it should not be impossible to counter this spell.
other suggestion: make unit and tower upgrades available, like armor, damage, extra mana & spells for shamies & sorcs. this needs some consideration in terms of pricing

very provocative: implement a portal in the two lanes that connect the middle of the upper lane to the middle of the lower lane. maybe limit the "capacity" of the gate as it erodes the wardens monopol on swiching lanes quickly.

ability to build towers?

...to be continued...

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Post  J.P.P.P.P.P 2011-10-05, 06:07

Steel.DX wrote:

ability to build towers?

...to be continued...

The map used to have the ability to build towers in the very very early versions.... but it was a fail, they were imba at the start and useless in the end and they could be used to do all sorts of crap like blocking lanes, it was just a bit of a disaster tbh. This is something best left out of the map.

My worry about upgrades would be that it would make the map even longer.... and its pretty long already.

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Post  motion_man 2011-10-05, 14:28

as suggested, increase speed of all heroes, remove boots and now my idea: remove staff of tp, add it as a free starting skill to all heros (i think this might cancel imba pala's tp with divine shield) and mb add dust of appearance to shop?
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Post  J.P.P.P.P.P 2011-10-05, 20:10

motion_man wrote:as suggested, increase speed of all heroes, remove boots and now my idea: remove staff of tp, add it as a free starting skill to all heros (i think this might cancel imba pala's tp with divine shield) and mb add dust of appearance to shop?

I dont think it would remove the pala tp bug but this could probably be fixed by either adding in a simple trigger to remove the ability from the paladin while he tps or by adding a longer cast time to the ability (although im not sure how long it would need to be). Its an annoying bug but its not impossible to beat with a quick shackle or silence.

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Post  Bogus 2011-10-05, 20:54

Pala hero is okay, no changes.. Surprised
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Post  motion_man 2011-10-05, 21:41

guys its not a suggestion to fix paladin -.- otherwise id put it in "rate paladin" topic, pala tp is just a side thing of the whole suggestion thats why i put it in () brackets -.-
(and i think it would be cancelled, cos tp would be a channelling spell and casting divine shield would interrupt it)
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Post  J.P.P.P.P.P 2011-10-06, 00:18

motion_man wrote:guys its not a suggestion to fix paladin -.- otherwise id put it in "rate paladin" topic, pala tp is just a side thing of the whole suggestion thats why i put it in () brackets -.-
(and i think it would be cancelled, cos tp would be a channelling spell and casting divine shield would interrupt it)

Yea i agree with your other points and i guess if you based the tp spell from the archmages then yea it might cancel the bug. Maybe a new ulti for AM would be required then? I mean, just having a reduced cd wudn't be much of an advantage if everyone had it as a spell.

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