Heroes and Armies
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Post  Cain 2011-07-12, 11:12

On thorns am works at least.

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Post  Steel.DX 2011-07-12, 18:54

So u are skilling aura 1st and use it in early game? ^^ roots, treants, heal, only then aura, so this ability comes to mid/late game. And when u put some skill points on aura it become pretty unbalanced.

no, aura is the last skill i put points in it, as in the beginning the effect is negligible.
and yes, i max it out if theres more than 2 melee enemies.

i dont think ist imba unless you have 37348624 agi.

how the hell did u get 350 agi??? lets say 250 from tomes, thats 50*950=47500 gold, lets say thereof 40000 from creeps => thats 1000 creeps if u get 40 gold for each. not taking into consideration your mass hp. man, my imagination of lategame starts at 200-300 creeps..... must have been a nice balanced game to go on for so long Smile

btw, does anybody know if the aura-returned damage is affected by the armor value? guess not Smile





topich change: from blizzards wc3 "mariokart"-race map i know theres a model for Diablo himself! what about a horde hero with that model, that can do some kind of fire-nova, root (bone prison), sprint and armageddon (meteors crushing down, kindof like starfall)

.... i just got that idea 5 mins ago^^

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Post  Cain 2011-07-22, 11:23

Any balancing suggestions would be welcome for the new version if you have any. Smile

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Post  Heimataerde 2011-07-25, 22:51

DotA stores some useful information about game in replays such kills/deaths/assists/creeps: http://sfsrealm.hopto.org/cgi-bin/yabb/YaBB.cgi?board=dev;action=display;num=1186677656

Can you store this info too? I wanna parse HnA replays for stats.

There isn't another way to obtain this info.

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Post  Steel.DX 2011-07-29, 21:23

balance issue: make the crown+5 more expensive, its too commonly used. or better change it back to +4 stats for the same price? id like to see how balance between items goes then.

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Post  Cain 2011-07-30, 00:31

Not sure if you have noticed, but the crown costs 1100 now.

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Post  borogal 2011-07-30, 11:49

[quote="Steel.DX"][quote]how the hell did u get 350 agi??? lets say 250 from tomes, thats 50*950=47500 gold, lets say thereof 40000 from creeps => thats 1000 creeps if u get 40 gold for each. not taking into consideration your mass hp. man, my imagination of lategame starts at 200-300 creeps..... must have been a nice balanced game to go on for so long Smile

well no u forget that u gets 16 gold every 10 sec or so , plus hero kills and so on but nvm 350 is nice :p And tbh i think its rather cool that dh solo cant pown one team solo all the time, since he cant really get slayed while he is not attacking torns balance abit the imbaness of agis late game no way you reduce it Smile Btw I think you said u'll reduce poison shot/frost arrow, did you do it ? CUz it really appeare to me, to be way too overpowered stil!

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Post  Cain 2011-07-30, 11:54

Sure every level was reduced by 1% so at the end they are 40% at level 10 instead of 50%. But it seems maybe i have to reduce it to 35%.

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Post  borogal 2011-07-30, 11:56

Cain wrote:Sure every level was reduced by 1% so at the end they are 40% at level 10 instead of 50%.
mhm and is it possible to reduce the % once it stacks ?

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Post  Steel.DX 2011-07-31, 20:25

mhm and is it possible to reduce the % once it stacks ?
that is, introducing a slow-percentage cap at some level?

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Post  Cain 2011-08-01, 00:52

The cap is 125 atm i believe.

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Post  borogal 2011-08-01, 07:58

Cain wrote:The cap is 125 atm i believe.

So i believe all gnaja+frost+poisonshot10/arrows is 120 ? Thats a lot.. but i have another question, fs ulti at 6 is 200% of slow right ? If cap is 125 it aint worth it ?!

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Post  Cain 2011-08-01, 10:09

The thing is that every hero has 345 speed with boots. So you can lose 220 speed by things stacking.
Like poison shot/arrow, ganja and frost = 110. So then the movement speed of the hero is 235.

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Post  borogal 2011-08-01, 10:36

oh isee my bad, it thought you could only slow by 125%, and not that hero lowest speed was 125.

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Post  Cain 2011-08-01, 10:56

But yeah it's probably a bit too much i might have to fix that and adjust earthquake a bit.
Besides i think far seer ulti at level 6 is 300.

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Post  Heimataerde 2011-08-18, 18:05

How about to allow increase stats (str/int/agi) instead of skills from beginning?

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Post  Cain 2011-08-18, 19:07

Could be a possibility to do that yeah.

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Post  Noctumonium 2011-08-18, 21:41

"Heroes & Armies X" Swap system is awesome. Maybe we can introduce it with some fix
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Post  yugan 2011-08-22, 11:45

Delete anti magic shield pls ^^
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Post  Noctumonium 2011-08-22, 14:16

Yugan_RocK wrote:Delete anti magic shield pls ^^
Ban Yugan for this suggestion pls Very Happy not fair delete am because of hero that have avatar. And for counter mass stun random Very Happy
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Post  Cain 2011-08-22, 15:34

Noctumonium wrote:"Heroes & Armies X" Swap system is awesome. Maybe we can introduce it with some fix
If only i knew how to do it. Smile

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Post  Noctumonium 2011-08-22, 18:07

Let's go spy X developers :p
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Post  Steel.DX 2011-08-23, 19:37

has there every been any attempt to combine communities of dope & x hna? and even joining developping skills? well ok most of what cain does is tweaking abit, but theres no actual developer (jazzer...)
i dont know about how the situation is at x-communities

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Post  Cain 2011-08-24, 09:27

I will probably nerf flame flamestrike a bit since it seems a bit too powerful at the moment... And nerf critical strike of axemaster a little bit.

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Post  Cain 2011-08-24, 09:34

Steel.DX wrote:has there every been any attempt to combine communities of dope & x hna? and even joining developping skills? well ok most of what cain does is tweaking abit, but theres no actual developer (jazzer...)
i dont know about how the situation is at x-communities
Thing is that i think dope version of hna is a bit more "pro" oriented, while x is a bit more noob friendly.
And i think i have my own ideas and they have theirs.

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